Swiftpack.co - Package - dreymonde/Time

# Time

This micro-library is made for you if:

• You have ever written something like this:
``````let interval: TimeInterval = 10 * 60
``````

To represent 10 minutes.

## Usage

#### Showcase

``````import Time

let tenMinutes = 10.minutes
let afterTenMinutes = Date() + 10.minutes
let tenMinutesAndSome = 10.minutes + 15.seconds
let tenMinutesInSeconds = 10.minutes.inSeconds
if 10.minutes > 500.seconds {
print("That's right")
}
``````

#### Basics

Time is not just a bunch of `Double` conversion functions. The main advantage of it is that all time units are strongly-typed. So, for example:

``````let tenMinutes = 10.minutes
``````

Here `tenMinutes` will actually be of type `Interval<Minute>` (not to be confused with Foundation's `TimeInterval`). There are seven time units available, from nanoseconds to days:

``````public extension Double {

var seconds: Interval<Second> {
return Interval<Second>(self)
}

var minutes: Interval<Minute> {
return Interval<Minute>(self)
}

var milliseconds: Interval<Millisecond> {
return Interval<Millisecond>(self)
}

var microseconds: Interval<Microsecond> {
return Interval<Microsecond>(self)
}

var nanoseconds: Interval<Nanosecond> {
return Interval<Nanosecond>(self)
}

var hours: Interval<Hour> {
return Interval<Hour>(self)
}

var days: Interval<Day> {
return Interval<Day>(self)
}

}
``````

#### Operations

You can perform all basic arithmetic operations on time intervals, even of different units:

``````let interval = 10.minutes + 15.seconds - 3.minutes + 2.hours // Interval<Minute>
let doubled = interval * 2

let seconds = 10.seconds + 3.minutes // Interval<Second>
``````

You can also use these operations on `Date`:

``````let oneHourAfter = Date() + 1.hours
``````

#### Conversions

Time intervals are easily convertible:

``````let twoMinutesInSeconds = 2.minutes.inSeconds // Interval<Second>
``````

You can also convert intervals to Foundation's `TimeInterval`, if needed:

``````let timeInterval = 5.minutes.timeInterval
``````

You can also use `converted(to:)` method:

``````let fiveSecondsInHours = 5.seconds.converted(to: Hour.self) // Interval<Hour>
// or
let fiveSecondsInHours: Interval<Hour> = 5.seconds.converted()
``````

Although, in my opinion, you would rarely need to.

#### Comparison

You can compare different time units as well

``````50.minutes < 1.hour
``````

#### Creating your own time units

If, for some reason, you need to create your own time unit, that's super easy to do:

``````public enum Week : TimeUnit {

public static var toTimeIntervalRatio: Double {
return 604800
}

}
``````

Now you can use it as any other time unit:

``````let fiveWeeks = Interval<Week>(5)
``````

For the sake of convenience, don't forget to write those handy extensions:

``````public enum Week : TimeUnit {

public static var toTimeIntervalRatio: Double {
return 604800
}

}

extension Interval {

public var inWeeks: Interval<Week> {
return converted()
}

}

extension Double {

public var weeks: Interval<Week> {
return Interval<Week>(self)
}

}

extension Int {

public var weeks: Interval<Week> {
return Interval<Week>(Double(self))
}

}
``````

#### Also

Also available:

• Get conversion rate:
``````let conversionRate = Hour.conversionRate(to: Second.self) // 3600.0
``````
• GCD integration:
``````DispatchQueue.main.asyncAfter(after: 5.seconds) {
// do stuff
}
``````

## Installation

Time is available through Carthage. To install, just write into your Cartfile:

``````github "dreymonde/Time" ~> 1.0.0
``````

Time is also available through Cocoapods as "TimeIntervals":

``````pod 'TimeIntervals', '~> 1.0.0'
``````

And Swift Package Manager:

``````import PackageDescription

let package = Package(
dependencies: [
.Package(url: "https://github.com/dreymonde/Time.git", majorVersion: 1, minor: 0),
]
)
``````

## Github

 link Stars: 945
##### Help us keep the lights on Total: 3

## 1.0.0 - Feb 11, 2018

The first stable release of Time

## 0.1.0 - Aug 3, 2017

`TimeInterval` was renamed to just `Interval`. Two reasons:

1. To stop the compiler from whining about Foundation’s `TimeInterval`
2. `Interval<Minute>` is just shorter and cooler. You can still write `Time.Interval<Minute>` if you want.

## 0.0.1 - Aug 3, 2017

The very first iteration of Time