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KeyboardKit is a Swift library that helps you create custom keyboard extensions for
KeyboardKit provides you with
input sets and
audio feedback etc. It lets you create keyboards with
images and more or just use the additional
extensions that it provides.
The end result can look something like this...or entirely different:
If you're new to iOS keyboard extensions, this great guide will help you get started. You can also have a look at the demo app for inspiration.
Swift Package Manager
target 'MyApp' do pod 'KeyboardKit' end target 'MyKeyboard' do pod 'KeyboardKit' end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['APPLICATION_EXTENSION_API_ONLY'] = 'No' end end end
To build a keyboard extension with KeyboardKit, add
KeyboardKit to your project as shown above.
If you use Swift Package Manager, make sure to add KeyboardKit to your keyboard extension. You can add it to your hosting app as well, but the keyboard extension must have it.
You can then
import KeyboardKit and let your
KeyboardInputViewController instead of
UIInputViewController. It's a KeyboardKit-specific controller that provides you with a lot of additional functionality that extends the native keyboard framework. Your controller will get a bunch of extra properties, like
keyboardAppearance etc. and the extension will get access to autocomplete logic, extensions and much, much more.
KeyboardInputViewController has a
setup(with:) function that can be used to setup your extension with any
SwiftUI view. This will make the view the main view of the extension, inject necessary environment objects and finally resize the keyboard extension to fit the view.
To learn more about and see KeyboardKit in practice, continue reading about the various parts of the library below and have a look at the demo app to see how it sets up a custom
keyboardView and adjusts it depending on the keyboard type, locale etc.
KeyboardKit Pro is a license-based extensions that unlocks pro features, such as additional locales. Going pro is also a way to support this project. Read more here.
You can try KeyboardKit Pro in the demo app, by activating the commented out
setupPro line in the demo app's
SwiftUI vs. UIKit
KeyboardKit supports both
UIKit, but SwiftUI is the main focus going forward. You can read more about UIKit support here. The rest of this readme assumes that you're using SwiftUI, although most information is valid for both UIKit and SwiftUI.
💥 Keyboard Actions
KeyboardKit comes with many keyboard-specific actions, like
image etc. You can even create your own actions.
😊 Keyboard Types
KeyboardKit comes with many different keyboard types, like
emoji etc. You can even create your own types.
🔤 Input Sets
KeyboardKit comes with an input set engine that make it easy to create
symbolic keyboards in different languages.
⌨️ Keyboard Layouts
KeyboardKit comes with a layout engine that makes it easy to create specific keyboard layouts for various devices, orientations and locales.
KeyboardKit comes with built-in support for English keyboards and can be easily extended to support more locales.
KeyboardKit also has a
KKL10n enum that provides localized texts.
KeyboardKit lets you create everything from completely custom keyboards to keyboards that imitate the native keyboards and can be styled with custom appearances.
KeyboardKit lets you show callout bubbles as the users type, as well as secondary action callouts that can provide users with optional actions when long pressing a keyboard button.
KeyboardKit can present autocomplete suggestions to users as they type. The core library doesn't come with an implemented engine, but you can inject your own.
✋ Haptic Feedback
KeyboardKit keyboards can give users haptic feedback as they type.
🔈 Audio Feedback
KeyboardKit keyboards can give users audio feedback as they type.
KeyboardKit comes with many keyboard-specific extensions, like providing the text document proxy with powerful, otherwise missing functionalty etc. Check out the demo apps and source code for examples and more information.
This repository contains a demo app that demonstrates different keyboards, like
alphabetical (lowercased, uppercased and capslocked),
The demo app is not intended to be production ready or provide pixel perfection, but rather to give you inspiration to how you can build your own keyboards.
To run the demo app, open and run the
Demo/Demo.xcodeproj project, then enable the keyboards under system settings. Enable full access to support all features, like audio and haptic feedback.
Feel free to reach out if you have questions or if you want to contribute in any way:
Sponsors and Clients
This project is proudly sponsored by the following individuals and companies:
You can support my work by sponsoring the project on GitHub Sponsors or hiring me for consultation. I'd be happy to help you out in any way that I can.
KeyboardKit is available under the MIT license. See LICENSE file for more info.
|Last commit: 1 week ago|
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This patch fixes a few minor things:
StandardKeyboardActionHandlerhad a memory leak that has been fixed.