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XcodeGen is a command line tool written in Swift that generates your Xcode project using your folder structure and a project spec.
The project spec is a YAML or JSON file that defines your targets, configurations, schemes, custom build settings and many other options. All your source directories are automatically parsed and referenced appropriately while preserving your folder structure. Sensible defaults are used in many places, so you only need to customize what is needed. Very complex projects can also be defined using more advanced features.
- ✅ Generate projects on demand and remove your
.xcodeprojfrom git, which means no more merge conflicts!
- ✅ Groups and files in Xcode are always synced to your directories on disk
- ✅ Easy configuration of projects which is human readable and git friendly
- ✅ Easily copy and paste files and directories without having to edit anything in Xcode
- ✅ Share build settings across multiple targets with build setting groups
- ✅ Automatically generate Schemes for different environments like test and production
- ✅ Easily create new projects with complicated setups on demand without messing around with Xcode
- ✅ Generate from anywhere including on CI
- ✅ Distribute your spec amongst multiple files for easy sharing and overriding
- ✅ Easily create multi-platform frameworks
- ✅ Integrate Carthage frameworks without any work
- ✅ Export Dependency Diagrams to view in Graphviz
Given an example project spec:
name: MyProject include: - base_spec.yml options: bundleIdPrefix: com.myapp packages: Yams: url: https://github.com/jpsim/Yams from: 2.0.0 targets: MyApp: type: application platform: iOS deploymentTarget: "10.0" sources: [MyApp] settings: configs: debug: CUSTOM_BUILD_SETTING: my_debug_value release: CUSTOM_BUILD_SETTING: my_release_value dependencies: - target: MyFramework - carthage: Alamofire - framework: Vendor/MyFramework.framework - sdk: Contacts.framework - sdk: libc++.tbd - package: Yams MyFramework: type: framework platform: iOS sources: [MyFramework]
A project would be created with 2 connected targets, with all the required configurations and build settings. See the Project Spec documentation for all the options you can specify, and Usage for more general documentation.
Make sure Xcode 11 is installed first.
mint install yonaskolb/xcodegen
git clone https://github.com/yonaskolb/XcodeGen.git cd XcodeGen make install
brew install xcodegen
Swift Package Manager
Use as CLI
git clone https://github.com/yonaskolb/XcodeGen.git cd XcodeGen swift run xcodegen
Use as dependency
Add the following to your Package.swift file's dependencies:
.package(url: "https://github.com/yonaskolb/XcodeGen.git", from: "2.18.0"),
And then import wherever needed:
This will look for a project spec in the current directory called
project.yml and generate an Xcode project with the name defined in the spec.
- --spec: An optional path to a
.jsonproject spec. Defaults to
- --project: An optional path to a directory where the project will be generated. By default this is the directory the spec lives in.
- --quiet: Suppress informational and success messages.
- --use-cache: Used to prevent unnecessarily generating the project. If this is set, then a cache file will be written to when a project is generated. If
xcodegenis later run but the spec and all the files it contains are the same, the project won't be generated.
- --cache-path: A custom path to use for your cache file. This defaults to
There are other commands as well such as
xcodegen dump which lets out output the resolved spec in many different formats, or write it to a file. Use
xcodegen help to see more detailed usage information.
Click to expand!
How to export dependency diagrams:
xcodegen dump --type graphviz
To a file:
xcodegen dump --type graphviz --file Graph.viz
git clone https://github.com/yonaskolb/XcodeGen.git cd XcodeGen swift package generate-xcodeproj
This uses Swift Package Manager to create an
xcodeproj file that you can open, edit and run in Xcode, which makes editing any code easier.
If you want to pass any required arguments when running in Xcode, you can edit the scheme to include launch arguments.
- See Project Spec documentation for all the various properties and options that can be set
- See Usage for more specific usage and use case documentation
- See FAQ for a list of some frequently asked questions
- See Examples for some real world XcodeGen project specs out in the wild
If XcodeGen doesn't meet your needs try these great alternatives:
This tool is powered by:
Inspiration for this tool came from:
Pull requests and issues are always welcome. Please open any issues and PRs for bugs, features, or documentation.
XcodeGen is licensed under the MIT license. See LICENSE for more info.
|Last commit: Yesterday|
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2.18.0 - 2020-10-02T08:46:21
Scheme.Test.TestTarget.skippedto allow skipping of an entire test target. #916 @codeman9
- Added ability to set custom LLDBInit scripts for launch and test schemes #929 @polac24
- Adds App Clip support. #909 @brentleyjones @dflems
- Application extension schemes now default to
launchAutomaticallySubstyle = 2and the correct debugger and launcher identifiers #932 @brentleyjones
- Updated SettingsPresets to use new defaults from Xcode 12. #953 @liamnichols
- Enable Base Internationalization by default as per Xcode 12 behavior. #954 @liamnichols
- Change default project version to Xcode 12 #960 @yonaskolb
- Select the first runnable build target, if present. #957 @codeman9
- Allow SDK dependencies to be embedded. #922 @k-thorat
- Allow creating intermediary groups outside of the project directory. #892 @segiddins
- Fix appex's Runpath Search Paths under macOS target. #952 @rinsuki
onlyCopyFilesOnInstallis extended for the Embed App Extensions build phase. #948 @RomanPodymov