The image picker allow to take pictures with the devices camera or select pictures from the library. It takes care of state management and handles the case of no camera access.
.package(url: "https://github.com/swiftui-packages/image-picker-module.git", from: "1.0.0")
Image Picker Module
You have 3 options to make use of the Image Picker Module in your SwiftUI project:
- Use plain ImagePicker which has the parameters soruce type and a completion function, which returns the selected picture or taken photo
- Use the ImagePickerButton which takes a binding of an optional UIImage and lets you define a label for the button. The Button itself comes with some functionality, which will be expanded in the future. For example does it detect if a photo was taken and shows you the option to remove it or show it in full screen.
- Use the ImagesPickerButton, which is supposed to expand image collections and there for takes a UIImage Array Binding and again lets you set its label.
- Copy the resource url:
Open your Xcode project
Two options a and b for step 3
a) At the menu bar navigate to File / Swift Packages / Add Package Dependency
b1) Select the project's root folder
b2) select your app name under PROJECT
b3) Open Swift Packages tab on the right side of Info and Build Settings
b4) Hit the + button at the bottom of the list
Here you should be prompted to "Choose Package Repository:"
Paste the resource url
Select Next to go with the latest version or select a specific version or branch
After a short loading period of package resolution you get prompted to Choose package products and targets (the default should be fine)
The complete hit the Finish button
Import ImagePickerModule into the files where you want to use it
required info.plist entries
- Privacy - Camera Usage Description
Can also be found here
- maintaining README.md file
- GIF of importing Swift Package Manager Packages into Xcode Projects
- phrasing an introduction text
- writing usage instructions with code examples