A color component calculation library written in Swift.
Add the following dependency to your Package.swift
:
.package(url: "https://github.com/sersoft-gmbh/color-components.git", from: "1.0.0"),
Or add it via Xcode (as of Xcode 11).
There are currently three color component implementations included in ColorComponents
:
BW
& BWA
HSB
& HSBA
RGB
& RGBA
Each implementation is generic and supports both integer values (0 - 255) and floating point values (0.0 - 1.0). Also, each implementation allows converting between them.
If available, each implementation also provides conversion options from and to the platform native colors (e.g. UIColor
on iOS, tvOS & watchOS and NSColor
on macOS). SwiftUI.Color
is also supported as of macOS 11, iOS 14, tvOS 14 and watchOS 7. Due to the lack of direct component accessors, SwiftUI.Color
support goes through the aforementioned platform colors.
While not yet integrated, the following features might provide added value and could make it into this package in the future:
The API is documented using header doc. If you prefer to view the documentation as a webpage, there is an online version available for you.
If you find a bug / like to see a new feature in this package there are a few ways of helping out:
See LICENSE file.
link |
Stars: 2 |
Last commit: 13 hours ago |
init(hexString:)
, init(hex:)
, hexString()
and hexValue()
) also with floating point types on RGB/AhexValue
on RGB/A that returns the hex value as an integer (e.g. RGB<UInt8>(red: 0xAB, green: 0x34, blue: 0xD3).hexValue(as: UInt64)
returns 0xAB34D3
as UInt64
)Swiftpack is being maintained by Petr Pavlik | @ptrpavlik | @swiftpackco