A color component calculation library written in Swift.
Add the following dependency to your
.package(url: "https://github.com/sersoft-gmbh/color-components.git", from: "1.0.0"),
Or add it via Xcode (as of Xcode 11).
There are currently three color component implementations included in
Each implementation is generic and supports both integer values (0 - 255) and floating point values (0.0 - 1.0). Also, each implementation allows converting between them.
If available, each implementation also provides conversion options from and to the platform native colors (e.g.
UIColor on iOS, tvOS & watchOS and
NSColor on macOS).
SwiftUI.Color is also supported as of macOS 11, iOS 14, tvOS 14 and watchOS 7. Due to the lack of direct component accessors,
SwiftUI.Color support goes through the aforementioned platform colors.
While not yet integrated, the following features might provide added value and could make it into this package in the future:
The API is documented using header doc. If you prefer to view the documentation as a webpage, there is an online version available for you.
If you find a bug / like to see a new feature in this package there are a few ways of helping out:
See LICENSE file.
|Last commit: 13 hours ago|
hexValue()) also with floating point types on RGB/A
hexValueon RGB/A that returns the hex value as an integer (e.g.
RGB<UInt8>(red: 0xAB, green: 0x34, blue: 0xD3).hexValue(as: UInt64)returns