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Sede is a library for SwiftUI to bind a view and a model and to provide routing.
.package(url: "https://github.com/rizumita/Sede.git", from: "v0.4.7")


Sede is a library for SwiftUI to connect views and models, and to provide routing.


Sede aimed to compatible with SwiftUI by fully utilizing SwiftUI features. It can be loose coupling SwiftUI's View and Model, and Model can use View's Environment and EnvironmentObject freely. View can reference Model and send messages freely.


You can install Sede by Swift Package Manager.

How to use

Create views

@Seeded provides a model's data and dispatches messages.

@Router provides a routing function.

import Sede

struct PersonInputView: View {
    @Seeded<Model, Msg> var seed
    @Router<AppRoute> var router

    var body: some View {
        NavigationView {
            List {
                VStack {
                    TextField("Name", text: $seed.name)
                    TextField("Profile", text: $seed.profile)
                    Button("Save") { seed(.save) }

                ForEach(seed.people) { person in
                    NavigationLink(destination: router(.displayPerson(person))) { Text(person.name) }
                .navigationTitle("Input Person")

extension PersonInputView {
    struct Model: ObservableValue {
        static var published: [PartialKeyPath<PersonInputView.Model>] {

        var name: String
        var profile: String
        var people: [Person]

    enum Msg {
        case resetFields
        case update
        case save

struct PersonDisplayView: View {
    @Seeded<Person, Never> var seed

    var body: some View {
        VStack {

Create routing

Routable.locate(route:) method must return a view for Route.

enum AppRoute {
    case inputPerson
    case displayPerson(Person)

struct AppRouter: Routable {
    func locate(route: AppRoute) -> some View {
        switch route {
        case .inputPerson:

        case .displayPerson(let person):

Create models

struct Person: Identifiable {
    var id: UUID = UUID()
    var name: String
    var profile: String

class PeopleRepository: ObservableObject {
    @Published private(set) var people: [Person] = []

    func add(person: Person) {

Create seeders

struct PersonInputSeeder: Seedable {
    @Seeding<PersonInputView.Model, PersonInputView.Msg> var seed

    @EnvironmentObject var peopleRepository: PeopleRepository
    var observedObjects: some ObservableObject { peopleRepository }

    func initialize() {
        seed.initialize(PersonInputView.Model(name: "test", profile: "", people: peopleRepository.people))

    func update() {

    func receive(msg: PersonInputView.Msg) {
        switch msg {
        case .resetFields:
            seed.name = ""
            seed.profile = ""

        case .update:
            seed.people = peopleRepository.people

        case .save:
            guard !seed.name.isEmpty else { return }
            peopleRepository.add(person: Person(name: seed.name, profile: seed.profile))
            seed {

Cmd expresses a command to be run messages.


Cmd<Msg>.none                                                // Not run any message
Cmd<Msg>.ofMsg(.someMessage)                                 // Run .someMessage
Cmd<Msg>.batch([.ofMsg(.someMessage), .ofMsg(.someMessage)]) // Run .someMessage twice

Task expressed an async task to be run messages.


Task(publisher).attemptToMsg { _ in .update }   // When the publisher sends value, Msg.update is sent. 

Create app

struct PersonListApp: App {
    var body: some Scene {
        WindowGroup {
                .environmentObject(PeopleRepository())  // Set the repository as environment object for seeders 




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