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rbruinier/AdventOfCode 2021

Solutions for 2015, 2016, 2019, 2020, 2021 and 2022

⭐️ 1

🕓 3 weeks ago

macOS

.package(url: "https://github.com/rbruinier/AdventOfCode.git", from: "2021")

Why not join the fun 🎄

Links to the solutions:

- 2022 - work in progress
- 2021 - finished on 25-12-2021
- 2020 - finished on 15-01-2022
- 2019 - finished on 02-02-2022
- 2018 - not yet started
- 2017 - work in progress
- 2016 - finished on 20-11-2022
- 2015 - finished on 20-02-2022

- Swift Collections: For the Deque type allowing for faster popping of first elements from collections (vs arrays).
- Swift-BigInt: for day 22 of 2019.

Manipulating strings in Swift is pretty slow because of unicode support. AsciiString uses one byte per character and allows for much better performance when accessing elements and iterating characters. For AoC we only need Ascii support anyway.

On UInt8 some static vars are available with ascii values for common characters used in AoC.

`asAsciiArray`

-> [UInt8]: Converts string to ascii values in byte array.`allLines(includeEmpty: Bool = false)`

-> [String] -> Returns all lines in the String as an array of Strings.`parseCommaSeparatedInts(filterInvalid: Bool = true)`

-> [Int]: Turns a comma separated integer list into an array of integers.`getCapturedValues`

-> [String]?: All captures regex values into an array of Strings.

In older AoC challenges md5 is often needed.

- There is the slow
`md5AsHex`

function available to return a hash as a hex string. `md5AsBytes`

is faster as it does not convert the resulting hash to a string but instead returns the raw bytes.

Use `SeededRandomNumberGenerator`

to generate predictable random numbers.

Use the `Direction`

for north, east, south and west navigation.

`left`

gives the direction when turning 90 degrees left`right`

gives the direction when turning 90 degrees right`opposite`

gives the direction when turning 180 degrees

Use the `Point2D`

type for storing 2D integer coordinates.

`x`

and`y`

are the coordinates`moved(to: Direction, steps: Int = 1)`

will move the coordinates in the given direction, with the given number of steps. For example x = 3, y = 5 move to .right with 3 steps will result in x = 6, y = 5.`neighbors`

will give the four neighboring coordinates of the current Point2D (in the north, east, south, west direction).- Various operators
`+`

,`-`

,`*`

,`+=`

,`-=`

and`*=`

are available.

Same as `Point3D`

but expanded to 3 dimensions: `x`

, `y`

and `z`

.

Currently does not have much more functionality. Can be expanded when needed.

Generic `LoopedLinkedListSet`

is a not yet fully realized (but functional enough) looped linked list for unique values.

A type to store elements and edges of a graph.

The BFS type wraps two solvers using the BFS algorithm.

- visitAllElements(in: WeightedGraph, startingAtIndex: Int, returnToStart: Bool) tries to visit all elements in a WeightedGraph at least once with the shortest possible path.
- shortestPathInGrid(grid: some BFSGrid, from: Point2D, to: Point2D) will try to find the shortest possible path between two points in a 2D grid. It is up to the caller to implement the BFSGrid protocol so that it can provide available neighbors for a point in the grid.

`mostCommonElement`

-> Element: finds most common element in an array`leastCommonElement`

-> Element: finds the least common element in an array`negate`

&`negated`

: Toggle all boolean elements in a Bool Array`combinationsWithoutRepetition(length: Int)`

-> [[Element]]: returns all combinations of length elements of an array, for example`[1,2,3,4,5], length 4`

= [[1, 2, 3, 4], [1, 2, 3, 5], [1, 2, 4, 5], [1, 3, 4, 5], [2, 3, 4, 5]]`permutations`

-> [[Element]]: Returns all permutations of an array using the heap algorithm.`subsets(minLength: Int, maxLength: Int)`

-> [[Element]]: Returns all subsets of given lengths of an array.

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