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📱 Anymo for iOS, for integrating Anymo into your iOS application
.package(url: "https://github.com/monaru-inc/anymo-ios-sdk.git", from: "v1.0.5")

Anymo iOS SDK

Anymo provides a collaborative editor where marketing teams at mobile apps can design and deliver engaging in-app content to their users instantly. With our SDK, there is no need to involve engineering or wait on app store release cycles to deliver content. You can read more about how Anymo fits into your app or you can register to start building.

Before you begin it is important that you have already spoken to our team and have setup your app. This is the only way to generate an API token that will be needed to authenticate requests from your app. Anyone in your company can setup your account but you may need a technical team member to help you set it up inside your app.

See our docs on how to integrate https://docs.anymo.app/aWpQ-quickstart


import Anymo


func application(_ application: UIApplication,
                 didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
        config: Anymo.Config(
            apiKey: "< YOUR API KEY >",
            enableLogging: true
    return true

SwiftUI Apps:

import SwiftUI
import Anymo

struct ContentView: View {
    var body: some View {

UIKit Apps:

  1. Add a UI View to your storyboard where you want anymo to appear
  2. Add a hosting ViewController to your storyboard and embed it in the frame you added in Step 1.
  3. Set your desired constraints for Anymo, we reccomend full width and at least 100 pixels height.
  4. Set the Custom Class to be OpenerViewController from the Anymo module.


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Last commit: 21 hours ago

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Release Notes

Bug Fixes
6 days ago
  • Fix an issue in the Package.swift file that pointed to the SHH config for a dependency

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