Very simple and lightweight tween framework in Swift 5.0. No objects/views bindings for a more flexible use. Uses CADisplayLink or NSTimer with time interval parameters.
Since 4.0+ you can now use Groups and Sequences to chain animations. If you used 3.2 and lower, you will have to update your code to use 4.0+!
Please share if you have any suggestions or comments. Thanks
Timing.linear
Timing.backOut
Timing.backIn
Timing.backInOut
Timing.bounceOut
Timing.bounceIn
Timing.bounceInOut
Timing.circleOut
Timing.circleIn
Timing.circleInOut
Timing.cubicOut
Timing.cubicIn
Timing.cubicInOut
Timing.elasticOut
Timing.elasticIn
Timing.elasticInOut
Timing.expoOut
Timing.expoIn
Timing.expoInOut
Timing.quadOut
Timing.quadIn
Timing.quadInOut
Timing.quartOut
Timing.quartIn
Timing.quartInOut
Timing.quintOut
Timing.quintIn
Timing.quintInOut
Timing.sineOut
Timing.sineIn
Timing.sineInOut
Timing.custom()
let period = Period<CGFloat>(start: 0, end: 1).set(update: { (period) in
print(period.progress)
}) {
print("complete")
}.set(timingMode: .elasticInOut)
Tween.shared.add(period: period)
Now supports CGPoint, CGSize, CGRect and UIColor.
let period = Period<CGRect>(start: .zero, end: CGRect(x: 10, y: 10, width: 100, height: 200), duration: 2).set(update: { (period) in
print(period.progress)
}) {
print("complete")
}.set(timingMode: .elasticInOut)
Tween.shared.add(period: period)
let periods: [BasePeriod] = [
Period<CGFloat>(start: 0, end: 200, duration: 1).set(update: { [weak self] period in
if let circleView = self?.circleView {
var origin = circleView.center
origin.x = 20 + (period.progress)
circleView.center = origin
}
}).set(timingMode: .linear),
Period<CGFloat>(start: 0, end: 200, duration: 1).set(update: { [weak self] period in
if let circleView = self?.circleView {
var origin = circleView.center
origin.y = 160 + (period.progress)
circleView.center = origin
}
}).set(timingMode: .quadInOut)
]
let group = Group(periods: periods)
.set(update: { group in
print("\(group.periodFinished.filter { $0 }.count) finished on \(group.periodFinished.count)")
}) {
print("complete")
}
Tween.shared.add(period: group)
let periods: [BasePeriod] = [
Period<CGFloat>(start: 0, end: 200, duration: 1).set(update: { [weak self] period in
if let circleView = self?.circleView {
var origin = circleView.center
origin.x = 20 + (period.progress)
circleView.center = origin
}
}).set(timingMode: .linear),
Period<CGFloat>(start: 0, end: 200, duration: 1).set(update: { [weak self] period in
if let circleView = self?.circleView {
var origin = circleView.center
origin.y = 160 + (period.progress)
circleView.center = origin
}
}).set(timingMode: .quadInOut)
]
let sequence = MKTween.Sequence(periods: periods)
.set(update: { sequence in
print("\(sequence.currentPeriodIndex) finished on \(sequence.periods.count)")
}) {
print("complete")
}
Tween.shared.add(period: sequence)
You can also combine Group and Sequence as you want.
Many times I have seen unique way of using tweens to be init in only one way and removes the ability of using multiple instances. So you can be sure to not forget variables to setup. Here ways you can allocate:
let tween = Tween.shared
let tween = Tween.shared()
let tween = Tween.shared(.default) // Use CADisplayLink
let tween = Tween.shared(.displayLink) // Use CADisplayLink
let tween = Tween.shared(.timer) // Use NSTimer
let tween = Tween.shared(.none) // If you don't want any tick system to use your own, calling update(timeStamp:) yourself
let tween = Tween()
let tween = Tween(.default)
let tween = Tween(.displayLink)
let tween = Tween(.timer)
let tween = Tween(.none)
Setting up time intervals
public var frameInterval: Int = 1 // Used for CADisplayLink. Defines how many display frames must pass between each time the display link fires. Can check apple documentation.
public var timerInterval: NSTimeInterval = 1.0/60.0 // Base on a 60 fps rate by default.
**Get tween values without using ticks or **
let period = Period<CGFloat>(duration:1).set(timingMode: .backInOut) // will default to startValue 0 and endValue to 1
let tweenValues = period.tweenValues(UInt(count))
tweenValues.enumerated().forEach { index, progress in
// do something with it
}
Pause
tween.paused = true
Reverse a tween while it is running
period.reverse() // This will basically exchange startValue and endValue, but will use the same time already progressed to animated the other side.
Embedded frameworks require a minimum deployment target of iOS 11.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.6.1+ is required to build MKTween 4.0+.
To integrate MKTween into your Xcode project using CocoaPods, specify it in your Podfile
:
Finally working!!!
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '11.0'
use_frameworks!
pod 'MKTween'
Then, run the following command:
$ pod install
cd
into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:$ git init
$ git submodule add https://github.com/kmalkic/MKTween.git
Open the new MKTween
folder, and drag the MKTween.xcodeproj
into the Project Navigator of your application's Xcode project.
It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
Select the MKTween.xcodeproj
in the Project Navigator and verify the deployment target matches that of your application target.
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
In the tab bar at the top of that window, open the "General" panel.
Click on the +
button under the "Embedded Binaries" section.
You will see two different MKTween.xcodeproj
folders each with two different versions of the MKTween.framework
nested inside a Products
folder.
It does not matter which
Products
folder you choose from, but it does matter whether you choose the top or bottomMKTween.framework
.
And that's it!
The
MKTween.framework
is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
Kevin Malkic
MKTween is released under the MIT license. See LICENSE for details.
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