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Makes it easy to download images using Nuke and display them in SwiftUI apps


FetchImage is a Swift package that makes it easy to download images using Nuke and display them in SwiftUI apps

Note. This is an API preview. It is not battle-tested yet, and might change in the future.


FetchImage is an observable object (ObservableObject) that allows you to manage the download of a single image and observe the results of the download. All of the changes to the download state are published using properties marked with @Published property wrapper.

public final class FetchImage: ObservableObject, Identifiable {
    /// Returns the fetched image.
    /// - note: In case pipeline has `isProgressiveDecodingEnabled` option enabled
    /// and the image being downloaded supports progressive decoding, the `image`
    /// might be updated multiple times during the download.
    @Published public private(set) var image: PlatformImage?

    /// Returns an error if the previous attempt to fetch the most recent attempt
    /// to load the image failed with an error.
    @Published public private(set) var error: Error?

    /// Returns `true` if the image is being loaded.
    @Published public private(set) var isLoading: Bool = false

    public struct Progress {
        /// The number of bytes that the task has received.
        public internal(set) var completed: Int64 = 0

        /// A best-guess upper bound on the number of bytes the client expects to send.
        public internal(set) var total: Int64 = 0

    /// The progress of the image download.
    @Published public var progress = Progress()

You can initialize the download with a URL, or an ImageRequest, just as you would expect with Nuke. FetchImage supports everything that Nuke does. This includes changing request priorities, progressive image decoding, and more.

public final class FetchImage: ObservableObject, Identifiable {
    /// Initializes the fetch request and immediately start loading.
    public init(request: ImageRequest, pipeline: ImagePipeline = .shared)

    /// Initializes the fetch request and immediately start loading.
    public convenience init(url: URL, pipeline: ImagePipeline = .shared)

When the FetchImage object is created, it automatically starts the request. You also have an option to cancel the request and restart it later using fetch method. This is something that you would typically need when displaying images in a List. You can also use fetch to restart failed downloads.

Another little thing that FetchImage does for you is automatically cancelling the download when de-instantiated.

public final class FetchImage: ObservableObject, Identifiable {

    /// Updates the priority of the task, even if the task is already running.
    public var priority: ImageRequest.Priority

    /// Starts loading an image unless the download is already completed successfully.
    public func fetch()

    /// Marks the request as being cancelled.
    public func cancel()

Low Data Mode

iOS 13 introduced a new Low Data mode and FetchImage offers a built-in support for it.

FetchImage(regularUrl: highQualityUrl, lowDataUrl: lowQualityUrl)

FetchedImage.init(regularUrl:lowDataUrl:pipeline:) is a convenience initializer that fetches the image with a regular URL with constrained network access disabled, and if the download fails because of the constrained network access, uses a low data URL instead. It also handles the scenarios like fetching a high quality image when unconstrained network access is restored.


Here is an example of using FetchImage in a custom SwiftUI view.

public struct ImageView: View {
    @ObservedObject var image: FetchImage

    public var body: some View {
        ZStack {
                .aspectRatio(contentMode: .fill)

        // Cancel and restart the request during scrolling
        // If the view is still on screen, use `cancel()` instead of `reset()`.
        .onAppear(perform: image.fetch)
        .onDisappear(perform: image.reset)

        // (Optional) Animate image appearance

struct ImageView_Previews: PreviewProvider {
    static var previews: some View {
        let url = URL(string: "https://cloud.githubusercontent.com/assets/1567433/9781817/ecb16e82-57a0-11e5-9b43-6b4f52659997.jpg")!
        return ImageView(image: FetchImage(url: url))
            .frame(width: 80, height: 80)

FetchImage gives you full control over how to manage the download and how to display the image. For example, one thing that you could do is to replace onAppear and onDisappear hooks to lower the priority of the requests instead of cancelling them. This might be useful if you want to continue loading and caching the images even if the user leaves the screen, but you still want the images the are currently on screen to be downloaded first.

.onAppear {
    self.image.priority = .normal
    self.image.fetch() // Restart the request if previous download failed
.onDisappear {
    self.image.priority = .low


Nuke Swift Xcode Platforms
FetchImage Swift 5.1 Xcode 11.3 iOS 13.0 / watchOS 6.0 / macOS 10.15 / tvOS 13.0


FetchImage is available under the MIT license. See the LICENSE file for more info.


Stars: 144
Last commit: 8 weeks ago



FetchImage 0.3.0 - 2020-12-26T21:51:24

  • Breaking Change FetchImage no longer starts the request in the initializer, you must call fetch().
  • Add reset() method which clears the entire FetchImage state including the downloaded image. This is crucial for long lists where you don't want FetchImage instances to retains images which are off screen.