This project is the InjectionIII app for live code updates available as a Swift Package. i.e.:
Then, you can inject function implementations without having to rebuild your app...
To try out an example project that is already set-up, clone this fork of SwiftUI-Kit.
To use on your project, add this repo as a Swift Package and add "Other Linker Flags": -Xlinker -interposable. You no longer need to add a "Run Script" build phase. If want to inject on a device, see the notes below on how to configure the InjectionIII app. Note however, on an M1/M2 Mac this project only works with an iOS/tvOS 14 or later simulator.
Remember not to release your app with this package configured.
You should see a message that the app is watching for source file
changes in your home directory. You can change this scope by
adding comma separated list in the environment variable
INJECTION_DIRECTORIES. Should you want to connect to the
InjectionIII.app when using the simulator, add the environment
INJECTION_DAEMON to your scheme.
It's possible to use HotReloading from inside the VSCode editor and realise a form of "VScode Previews". Consult this project for the setup required.
This version of the HotReloading project and it's dependencies now support
injection on a real iOS or tvOS device. It's early days and this version
should still be considered alpha software. If your device doesn't connect,
clone this project and configure your mac's WiFi IP address into the
hostname variable in Package.swift. Then drag the clone onto your
project to have it take the place of the configured Swift Package.
Device injection now connects to the InjectionIII.app (github release 4.2.8 or above) and requires you type the following command into a Terminal then restart the app to opt into receiving remote connections from a device:
$ defaults write com.johnholdsworth.InjectionIII deviceUnlock any
As Swift plays its cards pretty close to its chest it's not quite possible
to initialise type meta data entirely correctly so your milage may vary
more than using HotReloading in the simulator. In particular, if injected
code crashes, the debugger will not display the line number but an address
under the symbol "injected_code" instead. If you get stuck, use an
@_exported import HotReloading in a source file and you should be
able to type
p HotReloading.stack to get a stack trace.
Also note that, as the HotReloading package needs to connect a network socket to your Mac to receive commands and new versions of code, expect a message the first time you run your app after adding the package asking you to "Trust" that your app should be allowed to do this. Likewise, at the Mac end (as the InjectionIII app needs to open a network port to accept this connection) you may be prompted for permission if you have the macOS firewall turned on.
SwiftUI you can force screen updates by following the conventions
outlined in the HotSwiftUI
project then you can experience something like "Xcode Previews", except
for a fully functional app on an actual device!
To use injection with Vapor web server, add this Swift package as a dependency to its Package.swift and as dependency of the "App" target then run vapour from inside Xcode. It will ask you to run a script to start the associated daemon processes which watches for source file changes from inside project directory. It's not possible to inject closures that have already been registered with routes however but if you delegate their implementation to the method of a class it can be injected.
The App Tracing functionality uses the OliverLetterer/imp_implementationForwardingToSelector trampoline implementation via the SwiftTrace project under an MIT license.
SwiftTrace uses the very handy https://github.com/facebook/fishhook as an alternative to the dyld_dynamic_interpose dynamic loader private api. See the project source and header file included in the framework for licensing details.
This release includes a very slightly modified version of the excellent canviz library to render "dot" files in an HTML canvas which is subject to an MIT license. The changes are to pass through the ID of the node to the node label tag (line 212), to reverse the rendering of nodes and the lines linking them (line 406) and to store edge paths so they can be coloured (line 66 and 303) in "canviz-0.1/canviz.js".
$Date: 2022/10/01 $