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gregorFeigel/SwiftyShellScript
A package for creating, rendering, implementing and running dynamic shell script templates in Swift with leaf-inspired syntax.
.package(url: "https://github.com/gregorFeigel/SwiftyShellScript.git", from: "0.0.3")

SwiftyShellScript

License: MIT Version: v Plattform: v Swift: v

A package for creating, rendering, implementing and running dynamic shell script templates in Swift with leaf-inspired syntax.
Modify shell scripts dynamically with Swift and use shell script functions in your swift code.

Features

  • ☑ use leaf-inspired syntax tags such as #(var), #func(Input) and custom ones to create dynamic shell script templates.
  • ☑ export the rendered script or run it directly
  • ☑ embed shell script functions in swift code
  • ☑ automatically index and embed shell scripts from the bundle or a folder
  • ☑ run scripts and commands with a timeout handler
  • ☑ get and modify file infos

Table of Contents

Short overview

Render and run dynamic shell script templates with swift:

shell script:

#!/bin/sh
echo "this is a dynamic shell script"
ls /Documents/testFileName-#(test).txt // variable test
touch fileWithCreationDate-#getDate(yyyy-MM-dd).txt // function getDate with input "yyyy-MM-dd"
§§hi // custom tag §§hi
exit

in swift:

import SwiftyShellScript

    /* rendering scripts */
    
let a = Item(identifier: "test", input: "this is a test variable", taskType: .variable)
let b = Item(identifier: "§§hi", input: "this is a custom tag", taskType: .custom)
let c = Item(identifier: "getDate", function: { input in input.doSomething() }, taskType: .function)
let renderSet = [a, b, c]

let script = shellScriptRenderer("/Users/admin/Documents/test.sh")
script.render(renderSet)

// export the rendered script 
script.exportTo("/Users/admin/Documents/renderedTest.sh")
script.chmod(to: 755, .int)

// run the rendered script automatically in tmp dir
script.timeout = 300 // if the script is not done in 5 min it will be killed 
let output = script.runScript() 
print(output.standardOutput)

embed shell script functions in your swift code

shell script:

# /* SwiftyShellScript Bridge
#
# - function: greet
#
# */End
#!/bin/sh
greet() {
echo "Hi $1"
}
"$@"
exit

in swift:

ShellScripts("pathToScriptFolder").function("greet", param: "Thomas") // returns "Hi Thomas"

// add a timeout
ShellScripts("pathToScriptFolder").function("greet", param: "thomas", timeout: 20) // returns "Hi Thomas"

get file informations and modify them:

    /* working with files */

let info = fileInfo("/Users/admin/Documents/test.sh")
info.fileSize(.byte))
info.groupOwnerAccountName()
info.posixPermissions(as: .int)
info.ownerAccountName()
...
info.isWritable()
info.isSymbolicLink()

// modify
let file = modify("/Users/admin/Documents/test.sh")
file.rename(to: renamed.txt)
file.chmod(755, .int)

Installation

Swift Package Manager

Add SwiftyShellScript as a dependency to your Package.swift:

dependencies: [
.package(url: "https://github.com/gregorFeigel/SwiftyShellScript.git", from: "0.0.3") // .branch("main")
]

Create dynamic script templates

With the leaf-inspired syntax you can easily create dynamic script templates. The three tag types (var, func and custom) are explained below:

Variable

A variable is defined by using #(yourVarName) in your shell script.

#!/bin/sh
#(hello) // variable hello
touch test-#(fileName).txt // variable fileName
exit

To initiate your variable, create a render element with the task type .variable:
The variable name in this example is "hello" and will be replaced with "this is a test variable".

let a = Item(identifier: "hello", input: "#this is a test variable", taskType: .variable)
let b = Item(identifier: "fileName", input: "\(NSUserName()!)", taskType: .variable)

rendered result:

#!/bin/sh
#this is a test variable
touch test-admin.txt
exit

Function

A function is defined by using #yourFunction(functionInput) in your shell script.

#!/bin/sh
echo "#getDate(yyyy-MM-dd HH:mm:ss)" // function "getDate" with input "yyyy-MM-dd HH:mm:ss"
exit

To initiate your function, create a render element with the task type .function:
The function name in this example is "getDate" and will be replaced with the result (String) of your function you define in the funtion init.

let a = Item(identifier: "getDate", function: { input in input.getDate() }, taskType: .function)

extension String {
    
    func getDate() -> String {
        
        let dateFormat = DateFormatter()
        dateFormat.dateFormat = self
        return dateFormat.string(from: Date()) + " - input format:" + self
        
    }
    
}

rendered result:

#!/bin/sh
echo "2021-06-24 10:34:04 - input format: yyyy-MM-dd HH:mm:ss"
exit

Custom

With the custom tag you can define anything and replace it with the input parameter.

#!/bin/sh
echo "§§hi" // custom tag §§hi
exit

To initiate your custom tag, create a render element with the task type .custom:
The custom tag in this example is "§§hi" and is replaced by "this is a custom tag".

let a = Item(identifier: "§§hi", input: "this is a custom tag", taskType: .custom)

rendered result:

#!/bin/sh
echo "this is a custom tag"
exit

Render scripts

To render the script, you need to create a render set and then pass the render set into the renderer:


// Create the render set by simply adding the individual elements together into an array:

let a = Item(identifier: "test", input: "this is a test variable", taskType: .variable)
let b = Item(identifier: "test2", input: "this is a second test variable", taskType: .variable)
let renderSet = [a, b])


// select the script
let script = shellScriptRenderer("/Users/admin/Documents/test.sh")

// render the script with the render set
script.render(renderSet)

Export the rendered script

Export the rendered script to a new path. With the options .force and .sensitive you can decide whether the export job should overwrite the file, if it already exists or not. It is set to .sensitive by default.

let script = shellScriptRenderer("/Users/admin/Documents/test.sh")
script.render(renderSet)
script.exportTo("/Users/admin/Documents/renderedTest.sh")

// force overwriting 
script.exportTo("/Users/admin/Documents/renderedTest.sh", overwrite: .force)

// sensitive 
script.exportTo("/Users/admin/Documents/renderedTest.sh", overwrite: .sensitive)


/* directly change posix permissions */

// input as int
script.chmod(to: 755, .int)

//input as octal number
script.chmod(to: 0o755, .octalNumber)

//input as octal number
script.chmod(to: 493, .octalNumber)

Run the rendered script

Run the rendered script directly after rendering. The timeout option will force terminate the process if the timeout is reached. The timeout value is set to 300 sec by default. If you want to disable it, you can set the time to .infinity.


let script = shellScriptRenderer("/Users/admin/Documents/test.sh")
script.render(renderSet)
script.timeout = 60 // time in seconds
script.launchPath = "/bin/sh" // by default set to /bin/bash
script.arg = "-e" // by default set to -c
let output = script.runScript()

print(output.processTime)  // Double - time the process took to complete 
print(output.timeoutInterrupt) // Bool - true if timeout terminated the process 
print(output.error) // String - error while launching the process 
print(output.terminationStatus) // Int32 - process termination status

// shell script output split into standard error and standard output
print(output.standardError)  
print(output.standardOutput)

Run any shell script and command

Default

Run script and commands and get all informations back.

let script = runScript(scriptPath: "/Users/admin/Documents/test.sh")
script.timeout = 30
script.launchPath = "/bin/sh" // by default set to /bin/bash
script.arg = "-e" // by default set to -c
let output = script.runDefault()

print(output.processTime)  // Double - time the process took to complete 
print(output.timeoutInterrupt) // Bool - true if timeout terminated the process 
print(output.error) // String - error while launching the process 
print(output.terminationStatus) // Int32 - process termination status

// shell script output split into standard error and standard output
print(output.standardError)  
print(output.standardOutput)

Realtime output

Run script and commands and get the output printed in realtime. ! This does only print the output and returns nothing !

let script = runScript(scriptPath: "/Users/admin/Documents/test.sh")
script.timeout = 30
script.launchPath = "/bin/sh" // by default set to /bin/bash
script.arg = "-e" // by default set to -c
script.shellPrintRealTime()

True False

Run script and commands. If the standard error is empty the return value is true

let script = runScript(scriptPath: "/Users/admin/Documents/test.sh")
script.timeout = 30
script.launchPath = "/bin/sh" // by default set to /bin/bash
script.arg = "-e" // by default set to -c
let output = script.shellBool()
print(output)

Error only

Run script and commands and only get the standard error output.

let script = runScript(scriptPath: "/Users/admin/Documents/test.sh")
script.timeout = 30
script.launchPath = "/bin/sh" // by default set to /bin/bash
script.arg = "-e" // by default set to -c
let output = script.shellErrorsOnly()
print(output)

Embed shell script functions in swift

Easily use your shell script functions inside swift. To use shell script functions in swift you need to create a bridge header in your shell script, that registers the public available functions from your script.
! The function names must be unique. !

# /* SwiftyShellScript Bridge
#
# - function: greet //the name of the function 
# - function: getData //the name of the function 
#
# */End 

If you have an app with a bundle, just create in your app bundle a folder named "shellScripts" and move all your scripts in there - you can use sub folders as well. All the scripts with the extension .sh in this folder will be automatically indexed and the function addressed to the correct script.

let result = ShellScripts().function("greet", param: "Thomas")

If your project has no bundle, just insert the folder dir of the folder containing all your scripts.

let result = ShellScripts(URL(fileURLWithPath: "/Users/admin/Scripts")).function("greet", param: "Thomas")

example

shell script:

# /* SwiftyShellScript Bridge
#
# - function: greet 
# - function: say 
#
# */End 
#!/bin/bash

function greet()
{
    echo "Hi $1"
}

say()
{
    echo "$1"
}

"$@"
exit

in swift:

var result = ShellScripts().function("greet", param: "Thomas") // returns Hi Thomas
    result = ShellScripts().function("say",   param: "\"this is a test\"") // returns this is a test

Get and modify file info

get file info: return values are optional - returns nil if files does not exist, or the value can't be read.

let info = fileInfo("/Users/admin/Documents/test.sh")
info.isExecutable() // -> Bool?
info.isReadable() // -> Bool?
...
info.ownerAccountName() //-> String? 

modify file info:

let info = modify("/Users/admin/Documents/test.sh")
info.chmod(755, .int)
info.rename(to: "")

GitHub

link
Stars: 3
Last commit: 4 weeks ago

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iOS Software Engineer @ Perry Street Software
Perry Street Software is Jack’d and SCRUFF. We are two of the world’s largest gay, bi, trans and queer social dating apps on iOS and Android. Our brands reach more than 20 million members worldwide so members can connect, meet and express themselves on a platform that prioritizes privacy and security. We invest heavily into SwiftUI and using Swift Packages to modularize the codebase.

Release Notes

0.0.3
5 weeks ago

Swiftpack is being maintained by Petr Pavlik | @ptrpavlik | @swiftpackco | API