A work-in-progress implementation of the musicXML specification in Swift.
The goal of this project is to allow Swift users to read, manipulate, and write musicXML files in a richly-typed manner on any platform supported by Swift.
Let's construct the "Hello, world!" score example from the musicXML documentation. This musical composition consists of one measure that contains a whole note on middle C, based in 4/4 time.
When rendered graphically, this score example should look something like this:
The musicXML representation looks like this:
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE score-partwise PUBLIC "-//Recordare//DTD MusicXML 3.1 Partwise//EN" "http://www.musicxml.org/dtds/partwise.dtd"> <score-partwise version="3.1"> <part-list> <score-part id="P1"> <part-name>Music</part-name> </score-part> </part-list> <part id="P1"> <measure number="1"> <attributes> <divisions>1</divisions> <key> <fifths>0</fifths> </key> <time> <beats>4</beats> <beat-type>4</beat-type> </time> <clef> <sign>G</sign> <line>2</line> </clef> </attributes> <note> <pitch> <step>C</step> <octave>4</octave> </pitch> <duration>4</duration> <type>whole</type> </note> </measure> </part> </score-partwise>
To construct the "Hello, world!" example in Swift looks like this:
let note = Note( pitch: Pitch(step: .c, octave: 4), duration: 4, type: .whole ) let key = Key(fifths: 0) let time = Time(4,4) let clef = Clef(sign: .g, line: 2) let attributes = Attributes( divisions: 1, keys: [key], times: [time], clefs: [clef] ) let measure = Partwise.Measure( number: "1", musicData: [ .attributes(attributes), .note(note) ] ) let part = Partwise.Part(id: "P1", measures: [measure]) let header = Header( partList: [ .part(ScorePart(id: "P1", name: "Music")) ] ) let traversal = Partwise(header: header, parts: [part]) let score = Score.partwise(traversal)
🧬 Decoding musicXML into a
You can decode a
Score in a variety of ways:
let fromData = try Score(data: data) let fromString = try Score(string: string) let fromURL = try Score(url: url)
🚧 Work-in-progress: Encoding a
Score into musicXML
Pre-release version 0.3.0 will see the completion of the encoding from a
Score into the musicXML format.
Use the Swift Package Manager to include the
MusicXML module into your project.
If you want to use the
MusicXML module in your own project, add the
MusicXML package to the
dependencies section of your
let package = Package( name: ..., products: [ ... ], dependencies: [ ..., .package(url: "https://github.com/dn-m/MusicXML", from: "0.2.1") ], targets: [ ... ] )
To contribute to the
MusicXML package, clone the
git clone https://github.com/dn-m/MusicXML && cd MusicXML
Build the package:
Run the tests:
If you use the Xcode IDE, use the Swift Package Manager to generate an
swift package generate-xcodeproj
The upcoming pre-release versions will be focused on completing different tasks.
Pre-release version 0.3.0 will be defined by completing the implementation of the encoding of abstract musical content. The LilyPond Test Suite tests will be transformed into round-trip tests to ensure that the plumbing is clean.
Pre-release version 0.4.0 will be defined by refining the public interfaces exposed by the
MusicXML package. Up until this point, pubic initializers may be somewhat clumsy.
See the MusicXML XSD Schema Reference for more information about how musicXML is structured.
Help us keep the lights on
0.2.2 - Oct 24, 2019
0.2.1 - Oct 21, 2019
Scoreis now the first-class citizen of the
Headerelements have been fixed
- Generalized testing infrastructure has been added (thanks @DJBen!)
0.2.0 - Oct 13, 2019
Pre-release version 0.2.0 now successfully parses the LilyPond test suite in its entirety, with the exception of two tests:
Compressed-MusicXML, which is not yet critical to support yet
PartNoId, which is invalid as per the MusicXML specification.
Thanks to @DJBen and @bwetherfield for making this possible 🎉 !
0.1.0 - Dec 4, 2018
Provide a model and API for deserializing only the "Hello World" example provided by MakeMusic.