GLMath (OpenGL Math) for Swift programming language
A math library for graphics programming. The API is trying to be identical to the data types and builtin functions of OpenGL shader language. The implementation basically piggybacks on the
You should always
Geometry related constructs like
Points, etc., are defined in separated packages that depend on
- [ ] Documentation with examples.
- [ ] Works on Linux.
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0.1.14 - Aug 18, 2017
0.1.1 - Oct 16, 2016
0.1.0 - Oct 16, 2016
- Works with Swift 3.0 release.
- Tested on macOS sierra only.