To add the
BitmovinPlayer SDK as a dependency to your project, you have three options: Using CocoaPods, Swift Package Manager or adding the SDK bundle directly.
Add the following lines to the
Podfile of your project and replace the
Version Number with the desired version of the
BitmovinPlayer. You can find all versions here.
pod repo update first to add the new source and execute
pod install after to install the new
source 'https://github.com/bitmovin/cocoapod-specs.git' pod 'BitmovinPlayer', '3.28.0'
Swift Package Manager is a tool for managing the distribution of Swift frameworks. It integrates with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
To integrate using Xcode 13, open your Project file and specify it in
Project > Package Dependencies using the following URL:
To integrate using Apple's Swift Package Manager, add the following as a dependency to your
Package.swift and replace
Version Number with the desired version of the SDK.
.package(name: "BitmovinPlayer", url: "https://github.com/bitmovin/player-ios.git", .exact("Version Number"))
And then specify the
BitmovinPlayer as a dependency of the desired target. Here is an example of a
let package = Package( ... dependencies: [ ... .package(name: "BitmovinPlayer", url: "https://github.com/bitmovin/player-ios.git", .exact("Version Number")) ], targets: [ .target(name: "<NAME_OF_YOUR_PACKAGE>", dependencies: ["BitmovinPlayer"]) ] ... )
swift build from the command line is currently not supported. Open the Package in Xcode if you are developing another Package depending on
When using Xcode, go to the
General page or your app target and add the SDK bundle (
Linked Frameworks and Libraries. The latest SDK for iOS and tvOS can be downloaded here.
Add your Bitmovin Player license key to the
Info.plist file as
BitmovinPlayerLicenseKey. Alternatively, you can also set the license key via the
PlayerConfig.key property when creating a
Your Bitmovin Player license key can be found under
Player -> Licenses in the Bitmovin Dashboard.
Add the Bundle Identifier of the iOS application which is using the SDK as an allowed domain to the Bitmovin licensing backend. This can be also done under
Player -> Licenses via the Bitmovin Dashboard.
For samples using the Bitmovin Player iOS SDK see here.
For a sample using the Swift Package Manager for integration, see sample named