Swiftpack.co - Package - andresilvagomez/Localize


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Localize is a framework written in swift to help you localize your projects. It supports both storyboards and strings.

Localize Storyboard


  • [x] Storyboard with IBInspectable
  • [x] Keep the File.strings files your app already uses
  • [x] Support Apple strings and JSON Files
  • [x] Change your app language without changing device language
  • [x] Localize your Storyboards without extra files or/and ids


  • iOS 9.0+
  • Xcode 8.0+
  • Swift 3.0+



CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 1.1.0+ is required to build Localize 1.+.

To integrate Localize into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'

target '<Your Target Name>' do
    pod 'Localize' , '~> 2.0.3'

Then, run the following command:

$ pod install


Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate Localize into your Xcode project using Carthage, specify it in your Cartfile:

github "andresilvagomez/Localize"

Run carthage update to build the framework and drag the built Localize.framework into your Xcode project.

Swift Pacakge Manager

The Swift Pacakage Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.

Once you have your Swift package set up, adding Localize as a dependency is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .Package(url: "https://github.com/andresilvagomez/Localize.git")


Add .localize() for any String if you want localize.

You don't need import anything in your code, Localize uses extensions to localize your Strings.

textLabel.text = "hello.world".localize()
// Or
textLabel.text = "hello.world".localized

You can decide if you want use JSON or Apple Strings, we support both, if you decide to use JSON please follow these instructions.

Create JSON file

Please create a JSON file in your code with this rule:

{your file name}-{your lang code}.json

For example

  • lang-en.json
  • lang-es.json
  • lang-fr.json

Example JSON File

    "hello" : {
        "world" : "Hello world!",
        "name" : "Hello %!"
    "values" : "Hello % we are %, see you soon",
    "username" : "My username is :username",
    "navigation.title" : ""

Create String file

If you decide use Apple strings, please follow Apple Localization Guide to create strings file.

String file example

"hello.world" = "Hello world!";

"name" = "Hello %";

"values" = "Hello everyone my name is % and I'm %, see you soon";

"username" = "My username is :username";

"level.one.two.three" = "This is a multilevel key";

"the.same.lavel" = "This is a localized in the same level";

"enlish" = "This key only exist in english file.";

Whatever way you choose to, use that methods.

Localize strings

print( "hello.world".localize() )

// Hello world!

// Also you can use

print( "hello.world".localized )

Localize strings, replacing text

Localize use % identifier to replace the text

print( "hello.name".localize(value: "everyone") )

// Hello everyone!

Localize strings, replacing many texts

Localize use % identifier to replace the text

print( "values".localize(values: "everyone", "Software Developer") )

// Hello everyone we are Software Developer, see you soon

Localize strings, replacing dictionary values

Localize use :yourid to search your id in JSON File

print( "username".localize(dictionary: ["username": "Localize"]) )

// My username is Localize

Localize strings, using other files.

If you decide use different files use methods with tableName in the end of each method, for example.

print( "hello.world".localize(tableName: "Other") )

print( "hello.name".localize(value: "everyone", tableName: "Errors") )

print( "values".localize(values: "everyone", "Software Developer", tableName: "YourFileName") )

print( "username".localize(dictionary: ["username": "Localize"], tableName: "YourFileName") )

We are amazing with storyboards.

You don't need to import anything in your code, Localize uses extensions to localize your UIView components

Localize Storyboard

  • lang-en.json
    "navigation" : {
        "title" : "Localize"
    "app" : {
        "label" : "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium.",
        "textfield" : "Write some here."

You can use extensions for

  • UIBarButtonItem
  • UIButton
  • UILabel
  • UINavigationItem
  • UISearchBar
  • UISegmentedControl
  • UITabBarItem
  • UITextField
  • UITextView

Updating language

When you change a language, automatically all views update your content to new language

Localize.update(language: "fr")

To make this work with strings, you need to implement a notification

override func viewDidLoad() {
    NotificationCenter.default.addObserver(self, selector: #selector(localize), name: NSNotification.Name(LanguageChangeNotification), object: nil)   

public func localize() {
    yourLabel.text = "app.names".localize(values: "mark", "henrry", "peater")
    otherLabel.text = "app.username".localize(value: "Your username")

Implementing internal acction to change a language

@IBAction func updateLanguage(_ sender: Any) {
    let actionSheet = UIAlertController(title: nil, message: "app.update.language".localize(), preferredStyle: UIAlertControllerStyle.actionSheet)
    for language in Localize.availableLanguages {
        let displayName = Localize.displayNameForLanguage(language)
        let languageAction = UIAlertAction(title: displayName, style: .default, handler: {
            (alert: UIAlertAction!) -> Void in
            Localize.update(language: language)
    let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.cancel, handler: {
        (alert: UIAlertAction) -> Void in
    self.present(actionSheet, animated: true, completion: nil)


This not is necesary, only if you need different results.

// AppDelegate.swift

import Localize

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {

    let localize = Localize.shared
    // Set your localize provider.
    localize.update(provider: .json)
    // Set your file name
    localize.update(fileName: "lang")
    // Set your default languaje.
    localize.update(defaultLanguage: "fr")
    // If you want change a user language, different to default in phone use thimethod.
    localize.update(language: "en")
    // If you want remove storaged languaje use
    // The used language
    // List of aviable languajes

    // Or you can use static methods for all          
    Localize.update(fileName: "lang")
    Localize.update(defaultLanguage: "fr")
    Localize.update(language: "en-DE")

    return true


Andres Silva Gomez

Special thanks to Benjamin Erhart


Localize is released under the MIT license. See LICENSE for details.


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2.0.3 - May 15, 2018

  • Fix localize strings when user only has one string file.

2.0.2 - May 11, 2018

  • Improved language fallbacks in LocalizeStrings, try general language without region qualifier first, before falling back to default language.

2.0.1 - Apr 16, 2018

  • Tested with CocoaPods.
  • Code coverage 99+

2.0.0 - Apr 12, 2018

  • Swift 4.1 Support.
  • Faster.
  • Localize.currentLanguage.
  • Localize.availableLanguages.
  • Segment controls localize key using "one, two" or base "this.is.base: one, two"
  • UIView components tested.

1.5.2 - Oct 9, 2017

  • Swift 4