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airtimemedia/AirtimeMedia-iOS 2.0.3
Airtime Media SDK for iOS
⭐️ 6
🕓 1 year ago
.package(url: "https://github.com/airtimemedia/AirtimeMedia-iOS.git", from: "2.0.3")

✨ Airtime Media SDK ✨

Installation

  1. Open an Xcode Project that you would like to add real-time capabilities to.
  2. Select File->Add Packages....
  3. In the search bar, put in the URL for this repository (https://github.com/airtimemedia/AirtimeMedia-iOS)
  4. Select the dependency rule that matches the version you want to use (i.e. if you want to use version 1.4.3, put in "Exact Version" as your dependency rule and enter 1.4.3 in the version box).
  5. Select the project you want to add the package to.
  6. Press "Add Package".
  7. That's it! The Framework should be automatically linked to the project you selected.

Limitations

  • Builds for ARM iOS and x86 Simulator.
  • Bitcode must be disabled

Usage

Usage documentation can be found at docs.airtime.com/docs/media-ios-getting-started.

An example project that utilizes this SDK can be found at github.com/airtimemedia/AirtimeMedia-iOS-Sample.

GitHub

link
Stars: 6
Last commit: 1 year ago
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Release Notes

2.0.3 Release
1 year ago

API Changes:

  • Setting the Engine's userAgent string is now done through a setUserAgent method

Other New Features/Changes:

  • Added ability to configure a directory that all generated AirtimeMedia logs get delivered to
  • You can now change the SAT while the Channel is still joining
  • Added .doccarchive to package
  • Fixed a potential crash when starting a LocalStream while the Channel is still joining

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