Windows compiles with SDK path
Linux comes via nuget package (Comes with windows, so we should switch to that)
Added a packages.config
in /Source/Libs/
Osx
brew install nuget
cd Source/Libs
nuget install
Linux
sudo apt install nuget
sudo apt-get install curl
curl https://packages.microsoft.com/keys/microsoft.asc | sudo apt-key add -
sudo apt-add-repository https://packages.microsoft.com/ubuntu/18.04/multiarch/prod
sudo apt-get update
sudo apt install libk4a1.4-dev
sudo apt install k4a-tools
sudo ln /usr/lib/aarch64-linux-gnu/libk4a1.4/libdepthengine.so.2.0 /usr/lib/aarch64-linux-gnu/libk4a1.4/libdepthengine.so
export DISPLAY=:0
otherwise we get error 204 from the depth engine (this is for opengl support)sudo curl https://raw.githubusercontent.com/microsoft/Azure-Kinect-Sensor-SDK/develop/scripts/99-k4a.rules /etc/udev/rules.d/./99-k4a.rules
Windows
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Swiftpack is being maintained by Petr Pavlik | @ptrpavlik | @swiftpackco | API | Analytics