The goal of this yet-another defaults wrapper is to provide a very simple wrapper for any given data. The use-case being the preferences, as set by an application.
It is not meant as a full synchronization system between multiple applications. As such, it reads individual objects on first request, and keeps them in memory. It then saves the data back to
UserDefaults on write.
Compared to other UserDefaults wrapper, the MisoDefaultsWrapper doesn't try to be fancy or all-encompassing. As such, there are two ways to create a key: through the
key: parameter or the
jsonKey: parameter. For simple values that are known to the
UserDefaults system, the
key: parameter is perfect. For more complex objects, including optionals, the
jsonKey: parameter works its magic, as long as you implement your class or struct as
Since the data is kept in-memory, there is no registration involved either.
An interesting part of the
Published interface is knowing whenever an object has changed internally. If you want, you can make your object both
Codable to reap the rewards.
import MisoDefaultsWrapper @Defaults(key: "AFunKey") public var mySimpleObject = "A Simple Text"
As bonus, you can use optionals in json
import MisoDefaultsWrapper @Defaults(jsonKey: "ABiggerObject") public var mySimpleObject: MyCodableObject? = nil
import MisoDefaultsWrapper @Published(key: "activationRequest") public var activationRequest: Bool = false
import MisoDefaultsWrapper @Published(jsonKey: "somethingBig") public var somethingBig = MyObservableObject()
import MisoDefaultsWrapper // Disllow saving until we know we can MisoDefaultsWrapper.lockedUserDefaults.insert(.standard) // Allow saving MisoDefaultsWrapper.lockedUserDefaults.remove(.standard)
This package is created and maintained by Misoservices Inc. and is licensed under the BSL-1.0: Boost Software License - Version 1.0.
|Last commit: 2 weeks ago|