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🍬 An elegant way to use websockets with Vapor
.package(url: "https://github.com/MihaelIsaev/AwesomeWS.git", from: "2.4.3")

Mihael Isaev

MIT License Swift 5.2 Swift.Stream

Receive & send websocket messages through convenient observers. Even multiple observers on different endpoints!

💡Types of observers: Classic, Declarative, Bindable. Read about all of them below.

Built for Vapor4.

💡Vapor3 version is available in vapor3 branch and from 1.0.0 tag

If you have great ideas of how to improve this package write me (@iMike#3049) in Vapor's discord chat or just send pull request.

Install through Swift Package Manager

Edit your Package.swift

//add this repo to dependencies
.package(url: "https://github.com/MihaelIsaev/AwesomeWS.git", from: "2.0.0")
//and don't forget about targets
.target(name: "App", dependencies: [
    .product(name: "WS", package: "AwesomeWS"),
    .product(name: "Vapor", package: "vapor")

How it works ?

Declarative observer

WS lib have .default WSID which represents DeclarativeObserver.

💡You can declare your own WSID with another type of observer and your custom class.

You can start working with it this easy way


In this case it will start listening for websocket connections at /, but you can change it before you call .serve()


Ok now it is listening at /ws

Also you can protect your websocket endpoint with middlewares, e.g. you can check auth before connection will be established.


Ok, looks good, but how to handle incoming data?

As we use .default WSID which represents Declarative observer we can handle incoming data like this

app.ws.build(.default).at("ws").middlewares(AuthMiddleware()).serve().onOpen { client in
    print("client just connected \(client.id)")
}.onText { client, text in
    print("client \(client.id) text: \(text)")

there are also available: onClose, onPing, onPong, onBinary, onByteBuffer handlers.

💡Set app.logger.logLevel = .info or app.logger.logLevel = .debug to see more info about connections

Classic observer

You should create new class which inherit from ClassicObserver

import WS

class MyClassicWebSocket: ClassicObserver {
    override func on(open client: AnyClient) {}
    override func on(close client: AnyClient) {}

    override func on(text: String, client: AnyClient) {}
    /// also you can override: `on(ping:)`, `on(pong:)`, `on(binary:)`, `on(byteBuffer:)`

and you must declare a WSID for it

extension WSID {
    static var myClassic: WSID<MyClassicWebSocket> { .init() }

so then start serving it


Bindable observer

This kind of observer designed to send and receive events in special format, e.g. in JSON:

{ "event": "<event name>", "payload": <anything> }

or just

{ "event": "<event name>" }

💡By default lib uses JSONEncoder and JSONDecoder, but you can replace them with anything else in setup method.

First of all declare any possible events in EID extension like this

struct Hello: Codable {
  let firstName, lastName: String
struct Bye: Codable {
  let firstName, lastName: String
extension EID {
    static var hello: EID<Hello> { .init("hello") }
    static var bye: EID<Bye> { .init("bye") }
    // Use `EID<Nothing>` if you don't want any payload

Then create your custom bindable observer class

class MyBindableWebsocket: BindableObserver {
    // register all EIDs here
    override func setup() {
        bind(.hello, hello)
        bind(.bye, bye)
        // optionally setup here custom encoder/decoder
        encoder = JSONEncoder() // e.g. with custom `dateEncodingStrategy`
        decoder = JSONDecoder() // e.g. with custom `dateDecodingStrategy`

    // hello EID handler
    func hello(client: AnyClient, payload: Hello) {
        print("Hello \(payload.firstName) \(payload.lastName)")

    // bye EID handler
    func bye(client: AnyClient, payload: Bye) {
        print("Bye \(payload.firstName) \(payload.lastName)")

declare a WSID

extension WSID {
    static var myBindable: WSID<MyBindableWebsocket> { .init() }

then start serving it


💡Here you also could provide custom encoder/decoder e,g, app.ws.build(.myBindable).at("ws").encoder(JSONEncoder()).encoder(JSONDecoder()).serve()

How to send data

Data sending works through Sendable protocol, which have several methods

.send(text: <StringProtocol>) // send message with text
.send(bytes: <[UInt8]>) // send message with bytes
.send(data: <Data>) // send message with binary data
.send(model: <Encodable>) // send message with Encodable model
.send(model: <Encodable>, encoder: Encoder)
.send(event: <EID>) // send bindable event
.send(event: <EID>, payload: T?)

all these methods returns EventLoopFuture<Void>

Using methods listed above you could send messages to one or multiple clients.

To one client e.g. in on(open:) or on(text:)


To all clients

client.broadcast.exclude(client).send(...) // excluding himself

To clients in channels

client.broadcast.channels("news", "updates").send(...)
req.ws(.mywsid).broadcast.channels("news", "updates").send(...)

To custom filtered clients

e.g. you want to find all ws connections of the current user to send a message to all his devices

req.ws(.mywsid).broadcast.filter { client in
    req.headers[.authorization].first == client.originalRequest.headers[.authorization].first


You could reach broadcast obejct on app.ws.observer(.mywsid) or req.ws(.mywsid).broadcast or client.broadcast.

This object is a builder, so using it you should filter recipients like this client.broadcast.one(...).two(...).three(...).send()

Available methods

.encoder(Encoder) // set custom data encoder
.exclude([AnyClient]) // exclude provided clients from clients
.filter((AnyClient) -> Bool) // filter clients by closure result
.channels([String]) // filter clients by provided channels
.subscribe([String]) // subscribe filtered clients to channels
.unsubscribe([String]) // unsubscribe filtered clients from channels
.disconnect() // disconnect filtered clients
.send(...) // send message to filtered clients
.count // number of filtered clients



client.subscribe(to: ..., on: eventLoop) // will subscribe client to provided channels

To subscribe to news and updates call it like this client.subscribe(to: "news", "updates")


client.unsubscribe(from: ..., on: eventLoop) // will unsubscribe client from provided channels


client.channels // will return a list of client channels


If you have only one observer in the app you can set it as default. It will give you ability to use it without providing its WSID all the time, so you will call just req.ws() instead of req.ws(.mywsid).

// configure.swift


Also you can set custom encoder/decoder for all the observers

// configure.swift

let encoder = JSONEncoder()
encoder.dateEncodingStrategy = .secondsSince1970
app.ws.encoder = encoder

let decoder = JSONDecoder()
decoder.dateDecodingStrategy = .secondsSince1970
app.ws.decoder = decoder


As you may see in every handler you always have client object. This object conforms to AnyClient protocol which contains useful things inside


  • id - UUID
  • originalRequest - original Request
  • eventLoop - next EventLoop
  • application - pointer to Application
  • channels - an array of channels that client subscribed to
  • logger - pointer to Logger
  • observer - this client's observer
  • sockets - original socket connection of the client
  • exchangeMode - client's observer exchange mode


  • Sendable - so you can use .send(...)
  • Subscribable - so you can use .subscribe(...), .unsubscribe(...)
  • Disconnectable - so you can call .disconnect() to disconnect that user

Original request gives you ability to e.g. determine connected user:

let user = try client.originalRequest.requireAuthenticated(User.self)

How to connect from iOS, macOS, etc?

You could use pure URLSession websockets functionality since iOS13, or for example you could use my CodyFire lib or classic Starscream lib

How to connect from Android?

Use any lib which support pure websockets protocol, e.g. not SocketIO cause it uses its own protocol.


There are no examples for Vapor 4 yet unfortunately.


Please feel free to contact me in Vapor's discord my nickname is iMike#3049


Feel free to contribute!


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Release Notes

🏎 Implement `knownEventLoop` to fix race condition
15 weeks ago

There was race condition on mutation operations e.g. adding or removing channels which causes fatalError randomly on highload. Now it is fixed by calling any mutation operations on known eventLoop.


now subscribe and unsubscribe methods ends with on eventLoop: EventLoop)

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