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Packages published by InvadingOctopus

InvadingOctopus/octopuskit 4.0.0-beta.5
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
⭐️ 453
🕓 37 weeks ago
🔖 Release Notes

Releases

The markdown parsing is broken/disabled for release notes. Sorry about that, I'm chasing the source of a crash that's been bringing this website down for the last couple of days.
4.0.0 Beta 5
37 weeks ago
Incomplete notes; [Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...4.0.0-beta.5) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/4.0.0-beta.5...develop) ❗️ **Older projects may not compile.** Many things have been renamed/modified/removed! Requires Xcode 15, macOS 14 Sonoma and iOS 17 **[See the release notes for 4.0.0 Beta 4](https://github.com/InvadingOctopus/octopuskit/releases/tag/4.0.0-beta.4)** ⚠️ This is just a stopgap release before a _major overhaul,_ which will separate the non-game-related functionality into a new repository called **[OctopusCore](https://github.com/InvadingOctopus/octopuscore)**, and introduce a complete restructuring for first-class integration with the latest SwiftUI features and patterns.
4.0.0 Beta 4
3 years ago
Incomplete notes; [Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...4.0.0-beta.4) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/4.0.0-beta.4...develop) ❗️ **Older projects will not compile.** Many things have been renamed/modified/removed! Requires Xcode 12, iOS 14 and macOS **11** Big Sur #### ⭐️ Major New Stuff: - Swift 5.3 and SwiftUI 2.0 - Support for Turn-Based games! - Tile Maps and Tile-Based components! - Device-independent "directional" input components (keyboard for now, gamepad next) - Lots of other new components! #### ⚡️ Massive Improvements: - Renamed the `Octopus` prefix to `OK`, finally adopting the prevailing convention :) - Improved shader support - Improved ECS core functionality and convenience - SwiftUI-like "Modifiers" for SpriteKit types - Improvements and overhaul for many components - Improved Logging - Lots of helper extensions, utilities, operators and aliases #### ✨ Fixed & Polished: - Improved macOS support - Randomization - Xcode Templates - Warnings and tips for gotchas and pitfalls - Various bugs #### 🍱 Miscellaneous: - Improved Documentation - Better file organization and code formatting
3.2.0: Back To The Mac + TV
4 years ago
[Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.0.0...3.2.0) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...develop) ❤️🎄💚 𝗦𝗨𝗣𝗘𝗥 ~~𝗫𝗠𝗔𝗦~~ 𝗩𝗔𝗟𝗘𝗡𝗧𝗜𝗡𝗘𝗦* 𝗘𝗗𝗜𝗧𝗜𝗢𝗡 💚🎄❤️ #### 🖥 Major New Stuff: - Fixed and improved macOS and tvOS support! \(^▽^)/ - OS-agnostic pointer input components that can be used with both touch and mouse! - Keyboard support! - Single QuickStart template for iOS, macOS and tvOS! - Easier to share a ton of code between all 3 platforms! #### ⚡️ Massive Improvements: - Sexier and smoother ECS core! - Time-dependent components now have options for per-frame or per-second time-steps. - Physics and movement-based components now have consistent support for acceleration. - More components! - Tests, finally! - Better, more-documenty documentation! - Logging #### ✨ Fixed and Polished: - Performance: `@inlinable` all the things! - Give into the more common convention of two-letter prefixes instead of `Octopus` by adding type aliases that begin with `OK`. - New logo inspired by the Sinclair ZX Spectrum ❤ - Bug squishes - OCD indentation and other code formatting ##### Notes \* This release was ready 2 months ago but I forgot to publish the draft.. 😖 Jump from 3.0.0 to 3.2.0 because it ended up including better tvOS support as well. ^—^
3.0.0: SwiftUI & Swift Package
4 years ago
Woo! A release so awesome it skips a version number! (See footnotes for explanation.) [Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/1.1.0-beta.1...3.0.0) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/3.0.0...develop) Requires Xcode 11, iOS 13 and macOS 10.15 Catalina. #### ⭐️ Major New Stuff: - Super Sexy **SwiftUI**! - OK is now a proper **Swift Package Manager** package - **Swift 5.1** #### ⚡️ Massive Improvements: - Engine initialization and setup - Streamlined frame cycle updates - Subclass override/customization points - More sensible object hierarchy and roles - Eliminate boilerplate - Awesome QuickStart template Thanks to new Swift features (+ an increase in my INT), OK's core objects can now be initialized with much fewer lines of code which make a lot more sense, while still allowing advanced customization. #### ✨ Fixed and Polished: - Documentation (now with animated gifs! so hip!) - Xcode Templates - Logging #### 🍱 Miscellaneous: - `@OctopusUserDefault` property wrapper to easily save and read user settings - Various convenience extensions to Apple APIs ##### Notes This is actually the first "proper" public release, as a full framework that can be "import"ed and used with Xcode project templates without hacks, so it should actually be tagged 1.0, but since OctopusKit has gone through 3 incarnations – first as a simple SpriteKit helper library, then GameplayKit ECS, and now SwiftUI and Swift Package – so the public version might as well reflect that. ^—^ There are still a lot of commonly needed components (like game controller input) yet to be added. Onward to 3.1! \(^▽^)/
1.1.0: Swift 4.2 and iOS 12
4 years ago
- Updated for Swift 4.2 and iOS 12 (albeit both are still in beta.) - Quickstart project recreated in Xcode 10 (also in beta.) - API improvements. - Bugfixes. - Code cleanup. - Documentation improvements. I'm not good at writing proper change logs yet, sorry! 😓 But you can [compare between tags.](https://github.com/InvadingOctopus/octopuskit/compare/1.0.0...1.1.0-beta.1)
Hello World! (and invaders)
4 years ago
The first public release! There are still a lot of rough edges to smooth and a lot of holes to cover, but it is usable enough to build full games with. Targets iOS 11.4, Swift 4.1 and Xcode 9.4.
iOS macOS tvOS

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