The markdown parsing is broken/disabled for release notes. Sorry about that, I'm chasing the source of a crash that's been bringing this website down for the last couple of days.
4.0.0 Beta 5
37 weeks ago
Incomplete notes; [Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...4.0.0-beta.5) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/4.0.0-beta.5...develop)
❗️ **Older projects may not compile.** Many things have been renamed/modified/removed!
Requires Xcode 15, macOS 14 Sonoma and iOS 17
**[See the release notes for 4.0.0 Beta 4](https://github.com/InvadingOctopus/octopuskit/releases/tag/4.0.0-beta.4)**
⚠️ This is just a stopgap release before a _major overhaul,_ which will separate the non-game-related functionality into a new repository called **[OctopusCore](https://github.com/InvadingOctopus/octopuscore)**, and introduce a complete restructuring for first-class integration with the latest SwiftUI features and patterns.
Incomplete notes; [Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...4.0.0-beta.4) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/4.0.0-beta.4...develop)
❗️ **Older projects will not compile.** Many things have been renamed/modified/removed!
Requires Xcode 12, iOS 14 and macOS **11** Big Sur
#### ⭐️ Major New Stuff:
- Swift 5.3 and SwiftUI 2.0
- Support for Turn-Based games!
- Tile Maps and Tile-Based components!
- Device-independent "directional" input components (keyboard for now, gamepad next)
- Lots of other new components!
#### ⚡️ Massive Improvements:
- Renamed the `Octopus` prefix to `OK`, finally adopting the prevailing convention :)
- Improved shader support
- Improved ECS core functionality and convenience
- SwiftUI-like "Modifiers" for SpriteKit types
- Improvements and overhaul for many components
- Improved Logging
- Lots of helper extensions, utilities, operators and aliases
#### ✨ Fixed & Polished:
- Improved macOS support
- Randomization
- Xcode Templates
- Warnings and tips for gotchas and pitfalls
- Various bugs
#### 🍱 Miscellaneous:
- Improved Documentation
- Better file organization and code formatting
3.2.0: Back To The Mac + TV
4 years ago
[Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/3.0.0...3.2.0) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/3.2.0...develop)
❤️🎄💚 𝗦𝗨𝗣𝗘𝗥 ~~𝗫𝗠𝗔𝗦~~ 𝗩𝗔𝗟𝗘𝗡𝗧𝗜𝗡𝗘𝗦* 𝗘𝗗𝗜𝗧𝗜𝗢𝗡 💚🎄❤️
#### 🖥 Major New Stuff:
- Fixed and improved macOS and tvOS support! \(^▽^)/
- OS-agnostic pointer input components that can be used with both touch and mouse!
- Keyboard support!
- Single QuickStart template for iOS, macOS and tvOS!
- Easier to share a ton of code between all 3 platforms!
#### ⚡️ Massive Improvements:
- Sexier and smoother ECS core!
- Time-dependent components now have options for per-frame or per-second time-steps.
- Physics and movement-based components now have consistent support for acceleration.
- More components!
- Tests, finally!
- Better, more-documenty documentation!
- Logging
#### ✨ Fixed and Polished:
- Performance: `@inlinable` all the things!
- Give into the more common convention of two-letter prefixes instead of `Octopus` by adding type aliases that begin with `OK`.
- New logo inspired by the Sinclair ZX Spectrum ❤
- Bug squishes
- OCD indentation and other code formatting
##### Notes
\* This release was ready 2 months ago but I forgot to publish the draft.. 😖
Jump from 3.0.0 to 3.2.0 because it ended up including better tvOS support as well. ^—^
3.0.0: SwiftUI & Swift Package
4 years ago
Woo! A release so awesome it skips a version number! (See footnotes for explanation.)
[Compare with previous release](https://github.com/InvadingOctopus/octopuskit/compare/1.1.0-beta.1...3.0.0) or [latest development branch](https://github.com/InvadingOctopus/octopuskit/compare/3.0.0...develop)
Requires Xcode 11, iOS 13 and macOS 10.15 Catalina.
#### ⭐️ Major New Stuff:
- Super Sexy **SwiftUI**!
- OK is now a proper **Swift Package Manager** package
- **Swift 5.1**
#### ⚡️ Massive Improvements:
- Engine initialization and setup
- Streamlined frame cycle updates
- Subclass override/customization points
- More sensible object hierarchy and roles
- Eliminate boilerplate
- Awesome QuickStart template
Thanks to new Swift features (+ an increase in my INT), OK's core objects can now be initialized with much fewer lines of code which make a lot more sense, while still allowing advanced customization.
#### ✨ Fixed and Polished:
- Documentation (now with animated gifs! so hip!)
- Xcode Templates
- Logging
#### 🍱 Miscellaneous:
- `@OctopusUserDefault` property wrapper to easily save and read user settings
- Various convenience extensions to Apple APIs
##### Notes
This is actually the first "proper" public release, as a full framework that can be "import"ed and used with Xcode project templates without hacks, so it should actually be tagged 1.0, but since OctopusKit has gone through 3 incarnations – first as a simple SpriteKit helper library, then GameplayKit ECS, and now SwiftUI and Swift Package – so the public version might as well reflect that. ^—^
There are still a lot of commonly needed components (like game controller input) yet to be added. Onward to 3.1! \(^▽^)/
1.1.0: Swift 4.2 and iOS 12
4 years ago
- Updated for Swift 4.2 and iOS 12 (albeit both are still in beta.)
- Quickstart project recreated in Xcode 10 (also in beta.)
- API improvements.
- Bugfixes.
- Code cleanup.
- Documentation improvements.
I'm not good at writing proper change logs yet, sorry! 😓
But you can [compare between tags.](https://github.com/InvadingOctopus/octopuskit/compare/1.0.0...1.1.0-beta.1)
Hello World! (and invaders)
4 years ago
The first public release!
There are still a lot of rough edges to smooth and a lot of holes to cover, but it is usable enough to build full games with.
Targets iOS 11.4, Swift 4.1 and Xcode 9.4.