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EricssonBroadcastServices/iOSClientDownload v3.0.200
Download functionality
⭐️ 1
🕓 5 days ago
.package(url: "https://github.com/EricssonBroadcastServices/iOSClientDownload.git", from: "v3.0.200")

Swift Platforms CocoaPods Compatible Carthage Compatible Swift Package Manager



  • ☑ Easy task management
  • FairPlay DRM protection (requires iOS 10.0+)
  • ☑ Background downloads
  • ☑ Event publishing and progress tracking
  • ☑ Task restoration and recovery
  • ☑ Download quality selection
  • ☑ Complementary subtitle and audio selections
  • ☑ Analytics Hook-in


  • iOS 11.0+ (FairPlay requires iOS 10.0+)
  • Swift 5.0+
  • Xcode 10.2+


Swift Package Manager

The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. Once you have your Swift package set up, adding iOSClientDownload as a dependency is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/EricssonBroadcastServices/iOSClientDownload", from: "3.0.2")


CocoaPods is a dependency manager for Cocoa projects. For usage and installation instructions, visit their website. To integrate iOSClientDownload into your Xcode project using CocoaPods, specify it in your Podfile:

pod 'iOSClientDownload', '~>  3.0.2'


Carthage is a decentralized dependency manager that builds your dependency graph without interfering with your Xcode project setup. CI integration through fastlane is also available.

Install Carthage through Homebrew by performing the following commands:

$ brew update
$ brew install carthage

Once Carthage has been installed, you need to create a Cartfile which specifies your dependencies. Please consult the artifacts documentation for in-depth information about Cartfiles and the other artifacts created by Carthage.

github "EricssonBroadcastServices/iOSClientDownload"

Running carthage update --use-xcframeworks will fetch your dependencies and place them in /Carthage/Checkouts. You either build the .frameworks and drag them in your Xcode or attach the fetched projects to your Xcode workspace.

Finaly, make sure you add the .frameworks to your targets General -> Embedded Binaries section.


Getting Started

With iOS 9.0, Apple introduced new functionality to support downloading of HLS assets. Starting with iOS 10.0, offline support for FairPlay was added. Download module provides an enhanced API simplifying the most common tasks and encapsulating the functionality into a set of core classes. In addition to this, the module adds event publishing and analytics hook-ins as well as FairPlay request management. These API's are developed to be backend agnostic and should be fairly easy to adopt and extend. For a complete integration with the EMP backend, please see Exposure and Analytics. Download builds upon modern Apple APIs and allow tight integration with system-wide functionality such as network usage and battery life policies.

Task and SessionManager provide an entrypoint though which client applications perform downloads. SessionManager<Task> encapsulates a download session, its associated tasks, the session configuration and relevant delegate callbacks. The later are central in a background download scenario. Behind the scenes, iOS keeps background tasks alive through a strong reference, continuously updating its status.

let manager = SessionManager<Task>()

let task = manager.download(mediaLocator: someUrl,
                            assetId: "amazingAssetToDownload")

The assetId supplied above is of special importance and must be a unique identifier for the particular media. This id is how Download tracks assets throughout delegates and event publising. Further more, background and state restoration requires this id to be unique.

Selecting Preferred Bitrate

Bitrate selection allows the lowest media bitrate greater than or equal to a specified value to be configured. If no suitable media bitrate is found for the requested bitrate, the highest media bitrate will be selected. Making no selection will default the download to use the highest bitrate required.

task.use(bitrate: 16000)

FairPlay protection

In order to use DRM protected offline assets through FairPlay, client applications need to implement a FairplayRequester to handle the certificate and license proceedure. This functionality will be solution specific. This protocol extends the Apple supplied AVAssetResourceLoaderDelegate protocol. EMP provides an out of the box implementation for offline FairPlay protection through the Exposure module which integrates seamlessly with the rest of the platform.

let fairplayRequester = SolutionSpecifiFairplayRequester()
let fairplayTask = manager.download(mediaLocator: someFairplayUrl,
assetId: "fairPlayAsset",
using: fairplayRequester)

Securing offline HLS assets with FairPlay protection is a multi-step process not described in details here. Key aspects include vending a persistable CKC (Content Key Context) which contains the correct TLLV tags together with a master playlist which exposes the EXT-X-SESSION-KEY tag detailing relevant content keys. For an in depth guide, please see Apple's Offline HLS guide with FPS documentation.

Analytics Hook

Responding to Download Events

EventPublisher protocol defines an interface describing download related events such as task preparation, completion or cancellation. Task adopts this protocol allowing client applications a way to register triggered callbacks.

task.onResumed{ task in
        // Toggle pause/resume button
    .onProgress{ task, progress in
        // Update progress bar
task.onCanceled{ task, destinationUrl in
        // Delete the media located at the returned destinationUrl
    .onCompleted{ task, destinationUrl
        // Store a reference to the returned destinationUrl.
    .onError{ task, destinationUrl, error
        // Handle error and clean up media at destinationUrl.

Task Preparation

A Task created by supplying a mediaLocator and a unique assetId is not yet fully realized. This only happens once the task in question is prepared and started. This is to ensure consistency with background downloads.

task.onPrepared{ task in
        // The task has now been prepared, either through restoring a previous task with the specified assetId or creating a new task.
    .prepate(lazily: true)

Preparation of a Task through SessionManager is an asynchronous operation. This is caused by the fact that a task with a specific

Asset Management

The Download module provides an interface for configuring and tracking a download Task, it does not manage offline media. Client applications are responsible for managing persisted keys, offline media assets and associated metadata. This includes presenting the user with appropriate UI for listing offline content as well as removing it.

Background Downloads

Register the completion handler received from the UIApplicationDelegate callback

func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) {
    if identifier == SessionConfigurationIdentifier.default.rawValue {
        let sessionManager = SessionManager<Task>()
        sessionManager.backgroundCompletionHandler = completionHandler

        sessionManager.restoreTasks {
            $0.forEach {
                // Restore state

Respond to DownloadTask events, storing URLs on success or deleting local media on failure etc.

Error Handling

Release Notes

Release specific changes can be found in the CHANGELOG.

Upgrade Guides

The procedure to apply when upgrading from one version to another depends on what solution your client application has chosen to integrate Download.

Major changes between releases will be documented with special Upgrade Guides.


Updating your dependencies is done by running carthage update with the relevant options, such as --use-submodules, depending on your project setup. For more information regarding dependency management with Carthage please consult their documentation or run carthage help.


No formalised roadmap has yet been established but an extensive backlog of possible items exist. The following represent an unordered wish list and is subject to change.

  • ☐ Expanded Event Publishing
  • ☑ Analytics Hook
  • ☑ Unit testing



Stars: 1
Last commit: 6 days ago
jonrohan Something's broken? Yell at me @ptrpavlik. Praise and feedback (and money) is also welcome.


Release Notes

V 3.0.2
6 days ago
  • Bug fix : Player freeze when seek on offline assets

Swiftpack is being maintained by Petr Pavlik | @ptrpavlik | @swiftpackco | API | Analytics