OneWay is a simple and lightweight library for state management with unidirectional data flow. It is fully supported for using anywhere that uses Swift. You can use it on any platform and with any framework. There are no dependencies on third parties, so you can use OneWay purely. It can not only be used in the presentation layer, but can also be used to simplify complex business logic. It will be useful whenever you want to design logic in unidirection.
It is easy to think of a Way as a path through which data passes. You can inherit a Way and should implement as below. It is also freely customizable and encapsulatable, since Way is a class.
final class CounterWay: Way<CounterWay.Action, CounterWay.State> {
enum Action {
case increment
case decrement
case twice
}
struct State: Equatable {
var number: Int
}
override func reduce(state: inout State, action: Action) -> SideWay<Action, Never> {
switch action {
case .increment:
state.number += 1
return .none
case .decrement:
state.number -= 1
return .none
case .twice:
return .concat(
.just(.increment),
.just(.increment)
)
}
}
}
Sending an action to a Way causes changes in the state
via reduce()
.
let way = CounterWay(initialState: .init(number: 0))
way.send(.increment)
way.send(.decrement)
way.send(.twice)
print(way.state.number) // 2
When a value changes, it can receive a new value. It guarantees that the same value does not come down consecutively. In general, you don't need to add removeDuplicates()
. But if you want to receive all values when the way's state changes, use map
operator to way's publisher.
// number <- 10, 10, 20 ,20
way.publisher.number
.sink { number in
print(number) // 10, 20
}
.store(in: &cancellables)
way.publisher.map(\.number)
.sink { number in
print(number) // 10, 10, 20, 20
}
.store(in: &cancellables)
}
You can easily subscribe to global states by overriding bind()
.
let globalTextSubject = PassthroughSubject<String, Never>()
let globalNumberSubject = PassthroughSubject<Int, Never>()
final class CounterWay: Way<CounterWay.Action, CounterWay.State> {
// ...
override func bind() -> SideWay<Action, Never> {
return .merge(
globalTextSubject
.map({ Action.saveText($0) })
.eraseToSideWay(),
globalNumberSubject
.map({ Action.saveNumber($0) })
.eraseToSideWay()
)
}
// ...
}
There are several functions that handle errors. It is a little easier to understand if you refer to unit tests.
override func reduce(state: inout State, action: Action) -> SideWay<Action, Never> {
switch action {
// ...
case .fetchDataWithError:
return fetchData()
.map({ Action.dataDidLoad($0) })
.catch({ Action.handleError($0) })
.eraseToSideWay()
case .fetchDataWithJustReturn:
return fetchData()
.map({ Action.dataDidLoad($0) })
.catchToReturn(Action.failToLoad)
.eraseToSideWay()
case .fetchDataWithIgnoringErrors:
return fetchData()
.map({ Action.dataDidLoad($0) })
.catchToNever()
.eraseToSideWay()
// ...
}
}
async/await
can also be used with Way.
final class CounterWay: Way<CounterWay.Action, CounterWay.State> {
enum Action {
case fetchNumber
case setNumber(Int)
}
struct State: Equatable {
var number: Int
}
override func reduce(state: inout State, action: Action) -> SideWay<Action, Never> {
switch action {
case .fetchNumber:
return .async {
let number = await fetchNumber()
return Action.setNumber(number)
}
case .setNumber(let number):
state.number = number
return .none
}
}
}
Way is a class, not a protocol. Therefore, multiple inheritance is not possible. There are often situations where you have to inherit NSObject. NSWay was added for this occasion. In this case, inherit and implement NSWay, and in other cases, inherit Way.
final class CounterWay: NSWay<CounterWay.Action, CounterWay.State> {
// ...
}
Way has a ThreadOption
to consider the multithreaded environment. This option can be passed as an argument to the initializer. Once set, it cannot be changed. In a general environment, it is better to use the default option(current
) for better performance. But, if it is initialized with the current
option, all interactions (i.e. sending actions) with an instance of Way must be done on the same thread.
let way = CounterWay(initialState: initialState, threadOption: .current)
let threadSafeWay = CounterWay(initialState: initialState, threadOption: .threadSafe)
Learn how to use OneWay by going through the documentation created using DocC.
Compared to other libraries, OneWay shows very good performance.
For more details, 👉 OneWayBenchmark
Lower is better
Minimum Version | |
---|---|
Swift | 5.5 |
Xcode | 13.0 |
iOS | 13.0 |
macOS | 10.15 |
tvOS | 13.0 |
watchOS | 6.0 |
OneWay is only supported by Swift Package Manager.
To integrate OneWay into your Xcode project using Swift Package Manager, add it to the dependencies value of your Package.swift
:
dependencies: [
.package(url: "https://github.com/DevYeom/OneWay", from: "1.0.0"),
]
These are the references that inspired OneWay a lot.
This library is released under the MIT license. See LICENSE for details.
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Swiftpack is being maintained by Petr Pavlik | @ptrpavlik | @swiftpackco | API | Analytics