encode
/decode
algorithm.import Base32
/// Encoding to Base32
/// 1. convert string to bytes (utf8 format)
let bytes = "Hello, World!".makeBytes()
/// 2. encode bytes using base32 algorithm
let encodedBytes = Base32.encode(bytes)
/// 3. converting bytes back to string
let encodedString = try String(encoded) // "JBSWY3DPFQQFO33SNRSCC==="
/// Decoding from Base32
/// 1. convert string to bytes (utf8 format)
let bytes = "JBSWY3DPFQQFO33SNRSCC===".makeBytes()
/// 2. decode bytes using base32 algorithm
let decodedBytes = try Base32.decode(bytes)
/// 3. converting bytes back to string
let decodedString = try String(encoded) // "Hello, World!"
To include Base32
in your project, you need to add the following to the dependencies
attribute defined in your Package.swift
file.
dependencies: [
.package(url: "https://github.com/alja7dali/swift-base32.git", from: "1.0.0")
]
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Last commit: 3 years ago |
👋 hello, base32!
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