Swiftpack.co - Package - 1711-Games/Entita2FDB


Entita2FDB is an extension of a Swift-NIO-powered ORM Entita2 for working with FoundationDB, a highly distributed transactional NoSQL DB by Apple. It uses FDBSwift package as connector to database.

Entity definition

import struct Foundation.Date
import Entita2FDB

// ... somewhere, like in main.swift
let fdb = FDB()

final class User: Entita2FDBEntity {
    public typealias Identifier = E2.UUID

    public static var format: E2.Format = .JSON
    public static var IDKey: KeyPath<User, E2.UUID> = \.ID

    public static var subspace: FDB.Subspace = FDB.Subspace("subspace_prefix")
    public static var storage: some Entita2FDBStorage = fdb

    public let ID: E2.UUID

    public var username: String
    public var password: String
    public var email: String
    public var country: String
    public var dateSignup: Date
    public var dateLogin: Date?

    public init(
        username: String,
        password: String,
        email: String,
        country: String,
        dateSignup: Date = Date(),
        dateLogin: Date? = nil
    ) {
        self.ID = .init()
        self.username = username
        self.password = password
        self.email = email
        self.country = country
        self.dateSignup = dateSignup
        self.dateLogin = dateLogin

NB: Every Entita2-prefixed definition has a E2-prefixed typealias: Entita2 >> E2, Entita2Entity >> E2Entity etc.

This snippet defines an entity User with an UUID identifier (identifiers can be anything, including Int, of course) and a few more properties. Under the hood Entita2 utilizes Codable protocol, so every property must conform to it. The entity is packed using JSON format (other option is MessagePack). ID property can be named anything, and therefore a KeyPath should be provided to this property.

As for FDB-related stuff: E2FDBEntity requires your entity to have two static variables:

  • subspace, an FDB subspace (namespace, if you wish), under which this entity will be stored. You don't have to specify entity name in this subspace, as it will be added automatically. In other words, this subspace is abstract for all entities, and will be specialized for this entity by E2FDB automatically.
  • storage of type some Entita2FDBStorage, a reference to DB connector. Under the hood E2FDBStorage is a protocol combining AnyFDB protocol and some helper methods. Currently only FDB class adopts this protocol, but you may create a dummy implementation for tests (though it's easier to use actual FDB and a disposable subspace).


CRUD API is the same as in basic Entita2 package, please refer to E2 documentation.


This package also provides basic support for raw indices for your entities. For that purpose please adopt protocol Entita2FDBIndexedEntity (or alias E2FDBIndexedEntity). It extends basic E2FDBEntity protocol with some more requirements, like:

  • IndexKey associated type (of AnyIndexKey), basically an enum with all possible index keys.
  • a static dictionary indices: [IndexKey: E2.Index<Self>] with indices schema. E2.Index (an alias for Entita2.Index) is a simple struct with just an initializer which accepts a keypath to the indexed property and a unique: Bool flag, which is self-explanatory.

Complete example

Let's extend entity above with indices:

final class User: Entita2FDBIndexedEntity {
    public enum IndexKey: String, AnyIndexKey {
        case username, email, country
    public static var indices: [IndexKey: E2.Index<User>] = [
        .username: E2.Index(\.username, unique: true),
        .email   : E2.Index(\.email,    unique: true),
        .country : E2.Index(\.country,  unique: false),

    // everything else is the same

Here we indexed three properties: username, email (unique indices) and country (non-unique). Thus we will be able to load this entity directly by unique properties (username/email), or load all entities by certain country using following methods:

  • Loads all entities by given index. If index is unique, array may only contain one item.
static func loadAllByIndex(
    key: IndexKey,
    value: FDBTuplePackable,
    limit: Int32 = 0,
    within tr: AnyFDBTransaction? = nil,
    snapshot: Bool = false,
    on eventLoop: EventLoop
) -> EventLoopFuture<[Self]>
  • Tries to load an entity by given unique index.
static func loadByIndex(
    key: IndexKey,
    value: FDBTuplePackable,
    within transaction: AnyFDBTransaction? = nil,
    on eventLoop: EventLoop
) -> EventLoopFuture<Self?>
  • Returns true if entity exists by given unique index.
static func existsByIndex(
    key: IndexKey,
    value: FDBTuplePackable,
    within transaction: AnyFDBTransaction? = nil,
    on eventLoop: EventLoop
) -> EventLoopFuture<Bool>


Do not define afterInsert0/beforeDelete0/afterSave0 methods from basic E2Entity protocol, because indices engine relies on those methods.


You might've noticed that methods above (as well as generic CRUD methods) accept optional transactions, though by default all methods are transactionless (i.e. every request is implicitly transactional under the hood).

In order to execute more than one operation within a transaction, you may create one by let transactionFuture: EventLoopFuture<AnyFDBTransaction> = fdb.begin(), flatten in to actual transaction with .flatMap { transaction in ... } and then pass to every CRUD/index method.

Or you may wrap all your routine code with a transaction like this:

let completionFuture: EventLoopFuture<Void> = fdb.withTransaction(on: eventLoop) { transaction in
            by: E2.UUID("9C0FDD1C-FE56-4598-A037-177362DBD3D2")!,
            within: transaction,
            on: eventLoop
        .flatMapThrowing { maybeUser in
            guard let user = maybeUser else {
                throw AppError.UserNotFound
        .map { user in
            user.dateLogin = Date()

            return user.save(within: transaction, commit: false, on: eventLoop)
        .map {
            // `save` above commits by default, but in this case it was explicitly disabled

For more details on FoundationDB transactions (as well as specific details on FDBSwift transactions) please refer to a respective FDBSwift documentation section.


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